I actually use it during the video!
I actually use it during the video!
The first 2JZ getting smitten is almost as bad as the Mueller report being released WITHOUT that much flames and smoke.
God bless this lady, but she looks exactly like I’d expect someone who lives on vodka and Marlboro Reds to look.
Carine has just become my new spirit animal...cigarettes and Vodka ftw!
Now thats rare lol...i loved ds series hated bborne...love sekiro
I think that was MGS4, but yeah it was brutal. My most recent example of a game that required extended rapid button presses was Ys VIII. When trying to catch the massive fish in the game, you have to press buttons extremely fast while also doing various analog stick motions. My hand was numb from that.
I suppose I ended up more ‘against’ it than I intended to be, because what I’ve seen is also a lot of complete gloss-over that software development, testing, etc. is not free nor timeless. To put it simply: difficulty modes cost you content. Well-done difficulty modes, that get you to the point where you have a solid…
Fuck, that Hiigaran destroyer is gorgeous. If I had that kinda cash to burn, I’d be in trouble, lol
EpicNameBro’s good at giving tips during his let’s play which can help you scout out the game a bit before diving in.
I think people are just worried that “easy mode” would turn the game into Mario battle where you land 3 hits and the boss is dead. I still think “easier mode” could help, but keeping the core essence of “deflect, attack, jump, counter” intact. Essentially making newbies and casual players last a bit longer on boss…
English voice actors are good in the game so I keep them on. I’m pretty sure one of the Memorial Mobs is Marvelous Chester’s voice actor.
This is a story about a boy who grew up to be a Lego Engineer and married a licensing lawyer.
Good old Dragonrot. I’ll take it over Hollowing.
We can talk about difficult as an aesthetic choice all we want and I’m down for that discussion (failure and death are big things for FromSoft games) but easy is relative and I place my trust in designers to build these modes such that the particularities they want to stress still exist.. If combat cadence is a design…
Holy titty shit buckets on a stick... THIS IS WHAT WE NEED!
Good man on that one really.
On the plus side Let’s Plays allow you to enjoy story without playing.
is LSD not a thing anymore?
These articles, while absolutely incredible, all become depressingly similar after a while. And again, I don’t mean that as a knock on you, because I love your work and look forward to your deep inside looks.