Derp. Good point, I was wrong on that.
Derp. Good point, I was wrong on that.
I know you’re joking, but this sounds like it’d be a case where the production crew actually made the choice to be on board, instead of likely being assigned as they would be in BBC. So, potentially less opportunities to meltdown.
Uh, no, the standard in court of law is “beyond reasonable doubt,” which is absolutely not the case here.
Its more about the fact that all this came down based on a document built around the phrase “more probable than not” and no actual evidence of anything done (beyond circumstantial).
I think they’re trying to say the fact that a game was played where the officials were tipped off that Pats may be using deflated balls, yet they didn’t check, and then raised hell afterwards, is the bad part.
Likely fines, if anything.
This is true, but wasn’t there mention of at least one ball being at 16 PSI during a Jets game?
Yeah, except the folks who are getting softbanned for using a graphics mod are now also being lumped with the folks who flight hack and ruin the game.
The folks saying he doesn’t play defense haven’t watched him this year at all. Its a complete turnaround under Trotz than it was under Oates.
For this game mode, where its meant to be serious and relatively competitive, yeah I’d want my 3v3’s to be a team of 3 vs a team of 3.
I’m particularly amused by the comment on icing.
If you’ve watched a Caps game recently, you’d see that’s far from the truth...
Weirdest stat: Anaheim led for 38:26 out of 245:12 (240 + 5:12 game 3 OT), and yet swept the series.
And may you live long and prosper
I want to note that I meant Guard Breaking, not parrying.
He got booted because its literally written in the rules, any injury resulting from a slash is treated as a major, which automatically adds on a game misconduct.
Just think about tennis.
Interesting. I was on the original on PC with an Xbox 360 controller, and now SotFS on XB1 with its controller. I haven’t noticed any kind of difference between the two, and I assume XB1 is running it at 60 fps.
The jump attack is nearly impossible to consistently pull off if the game is running at 60fps.
Firstly, while weapon degradation is tied to framerate, and weapons do degrade twice as fast at 60fps than at 30fps, there’s no confirmation as to which one is actually “correct” in terms of developer design. In other words, the “faster” degradation could very well be the intended result, and ties in nicely with “game…