jonlangevin
Jon Langevin
jonlangevin

I had a cousin projectile-vomit on my Xbox, Xbox remote, and Xbox controller. Needless to say, I was upset...

I'd rather see dynamically generated sky models (including clouds, as the cloud assets appear to occur pretty heavily in a cycle). I've seen the gameplay videos of Destiny, game feels quite underwhelming graphically, once you see it in action. Especially with that Halo-style of art that it's using (which I've always

Wow, that looks simply... horrid...

I'd like to see a more realistic fighting game, but where the more crushing attacks can only occur after so much damage has already been inflicted :-D

So since they keep creating AC games in various locales, they need to eventually give us a game that links all the various locales created as an MMO. So then you can travel to various "worlds" that each has it's own respective timeline. Would be slick :-D

Exactly, they know at certain events (such as game launches, E3 beta announcements, etc) that server load will be extreme, and yet somehow they're never prepared.

Will COD still be using the same shitty engine that it's had for years?

So wait, just how many games is DICE actively developing and supporting currently?
Seems like quite a few, which would explain why it takes forever to get a game released, and then forever again to make the game playable after release...

They were having server 500 errors when I was attempting to log in to sign up for the beta. Luckily I was able to finally get authenticated, got signed up. No notification email yet tho :'(

Let's hope DR3 doesn't use any external services that will be obsolete in 1-2 years, as we all know they won't support their fucking games. (re: Games for Windows Live debacle)

Shooting is often optional in the game, and despite that, the weapon system is pretty well handled. As other commenters pointed out on an older article, Ubisoft got weapons right on Watch_Dogs, something GTA could learn from...

Something happened that seemed to sour people's opinions about Watch Dogs. It finally came out. And now that the game is available for all to play and see, the reaction has been mixed at best. A year ago, Kotaku editor Stephen Totilo described it as a game that "needs to be on your radar." Yesterday, Kirk Hamilton

dat accent

looks exhausting. Love the pink fingernails on naked Godzilla :-D

The gift of 5 hour energy in a couple of cases... + Adderall, Modafinil, etc...

Obviously, so that this profiler can be easier to use, we need a filter system with which we can program our preferences of whom we want to target specifically. Or, better yet, simply require all such NPCs to wear some type of insignia... /sarcasm

Considering how they focus on showing the damage that occurs to characters, I just wish they'd make the damage actually affect how they fight. The fights would end up in a whimper though :-D

Some scenes look excellent, but then there are jarring differences between scene quality and the props within the scene. I'd love to see someone go through and realism-mod the game, similar to what's been done for Crysis 3

Game is excellent. Single-player though.