Don't sell yourself short — I kinda wish I'd thought of Tolkein/Broke-ein now. I'll save that for the spoken-word review.
Don't sell yourself short — I kinda wish I'd thought of Tolkein/Broke-ein now. I'll save that for the spoken-word review.
Here are the system requirements:
I played the game with a mouse. I agree, a tablet PC or something like a Wacom Cintiq would be ideal.
Where To Get The Game
Download it from:
Each writer picked a few games, we weeded out duplicates to make a list of ten, and then we ranked them collectively. The names next to each entry just indicate who wrote that particular blurb.
Links
I couldn't get through to the ifcomp.org server. If you run into the same problem, you can get Violet here:
I walked around for ten minutes and got bored. But it's not all bad:
"littlebigplanet was smart, I don't know why the Mario people don't release a level editor for SMW or SMB3 for wiiware, people are already sharing levels, it would make wiiware much cooler if there were a mario custom-level channel."
Yeah, if you're just planning to play the built-in game and not dabble in the level design or online elements, then LBP is definitely not worth the $60 asking price. The premade levels are nice, but as AJR noted, they're short. There is some replay value to be had in the game as you try to collect all the prize…
I just took a look at the Gamespot review. You exaggerate the reviewer's stance somewhat, but point taken. His main complaint is that it's time-consuming to create something original and engaging. To me, that's not really an indictment of LBP's creative tools but more a fact of the creative process in general. Quality…
I always considered Flash Man's time stopper the only acceptable way to get through that godforsaken beam crap.