johncaseykeyser
classykeyser
johncaseykeyser

Yoshi's New Island is getting some pretty middle-of-the-road reviews. I'm just going to bite the bullet, trade in my old 3DS XL for that sweet limited edition XL and the game.

The very SECOND Google releases this for iOS, I'm on it. I loved it for my Nexus 7. I just hope they don't cripple it. Although, without the widget functionality, it'll be crippled on iOS either way.

It's close enough for me that I don't want for a quality city builder at the moment. It's just satisfying in all the right ways. You can't go wrong for the price, either. 33% of the cost of Sim City, 0% of the frustration.

Animal Crossing is definitely one of those games that the words "second playthrough" doesn't apply to unless you're the kind of person who likes filling out paperwork at the DMV. When I was done with New Leaf (as much as I loved it), I was DONE.

It scratched that itch. For me anyway.

One man DID make a better game. Banished.

There's no better way to say all the things you've just said.

I think war in video games should be addressed, not because it's more important than other issues (for me it is, but I don't speak for everyone), but because developers have put it front and center over all these years. We had Platoon back in the NES days, we had the Medal of Honor series when they were still relevant

I sent you an email, sir. Thank you for the kind words and consideration!

Thanks for bringing this game to our attention.

As a veteran of Operation Phantom Fury, the 2004 assault on the city of Fallujah, I commend 11 Bit Studios for having the balls to develop something like this. Just the concept of this game is profound. It's a sad state of affairs when the idea that war affects real human lives is an innovative one. A brief history of

C'mon Doc Brown, April 25th!

The entitlement mentality has really started to bleed into gaming over the past decade, and the hate for Peter Molyneux is a great example of that. Promising features for games pre-release and promising them on the box are two different things. A lot of younger gamers now feel entitled to the labors of designers, when

I'm still trying to find a good SNES-styled USB controller.

I actually do like the game, as with most offerings from Halfbrick. I've just been buried in two different assignments this week where I've been forced to point out design flaws in my favorite games. They've lead me to nitpick everything to the point where my brain is fried. I guess it's made me sound like a bit of a

After I realized it was sort of a match-3 deal, I was like, "Cool, I can dig it." Then I played it for awhile and I was like, "I have some other stuff to do."

The Super Nintendo library is hands down the best place to cure gamer's block.

I liked everything about the game. The art, the 'splosions, and the writing. I was just less than stoked when I realized that you couldn't BE Colossatron. I was hoping for a more Grabatron-like experience.

It was a joke that refers to the inability to control Colassatron as implied by the trailers for the game. Though I guess it loses a bit when it has to be explained.

I'm not sure. I guess it depends on what you're referring to.