jefeloco
jefeloco
jefeloco

You should consider getting your grip strength tested. I had mine done a few years ago (as a preventative measure against warning signs of carpal tunnel when I did electrical repair) and had well over 300 lbs of force in my left and about 275 in my right.

True, but Halo didn't have unlocks/upgrades/materials that were accrued via random unlocks the way Destiny does. I would still be demanding my money back if they did this, unless they had a way of just removing the helm I don't use... wait, I nuked that for mats. Nope, can't be done.

I forgot about his condescension, sorry... it doesn't negate his addition but it certainly clouded it.

How did collectiveego add nothing to the discussion? Was it because he/she didn't agree with you explicitly, or because he/she provided a clear counter to your statement that "if you ask anyone if they are actually having fun then they'll look puzzled"?

Maybe I'm just desensitized to it by now, but I actually don't mind the storytelling method of the game —minus the non-skippable cutscenes, someone needs to get flogged for that when dailies require you to play story missions that have long cutscenes at the end— and find Dinklebot's acting to be OK for the given role.

While I agree to a degree with you, what you're talking about would require either resetting all of the peoples' upgrades (which would be a nightmare due to material requirements), or taking away all of the gear that people have acquired (which would probably make upwards of half the population of players demand their

I like the capabilities of the S1000RR, and I know that I'm comparing apples to potatoes here, but nothing can beat the Tuono in the looks department so I understand why BMW didn't even try.

What I really hate is when a game starts out as a paid game with very minimal IAPs. Then, the devs realizes they can make more money by making the game free and going to a F2P model with the original game instead of making a separate F2P release. This still wouldn't be so bad except when you lose your progress for

Death Race 2000. I just did the impossible.

Well of course you don't stop at a roundabout. You drive up over the curb and through any ornamental hedges/rocks in an attempt to straighten out your line as much as possible.

What's even better is that you can get somewhat similar results to this while actually playing the game. I try to get bounties such as earning 9000 w/out dying, along with one to complete 6 patrols (and even trying to stack more pve ones), and then find an area on whatever planet works best where I can make a path

Although I think the new system will be cool, I really can't complain about the old one (much). Sure, I got a couple of greens from legendary engrams, but I also got four legendary weapons, one legendary helm, one chest, and a cloak.

But where is the Loot Cave concept art?

"In the most simple terms possible, oversteer in when the front wheels slip while cornering and oversteer is when the rear wheels slip while cornering."

AWD is best for low grip situations and has some of RWDs good handling characteristics, but is heavy and complex. None is better than the other, they're all just different.

It's still xp based, in that you have to level up your legendaries to increase their light rating by earning xp while wearing the gear. You can't just put together a lvl 30 character by equipping fresh-off-the-rack legendaries or exotics...

Why haven't you imported your 360 characters then? At that point you would only need to finish out act v before unlocking the difficulties for all of your characters.

My only two "real" complaints concerning Destiny are art-related. First: The ships in the concept art all look practical and real. In the game, they look like someone made a component generator for mecha-type ships that weren't designed to hold people. While still cool looking in their own right they ended up looking

This is also a fantastic spot to use your black wax idols! I spent 30 minutes there (3 idols worth) and walked away with enough engrams to get me from 21-23 from blues, two legendary weapons, a lot of coins and motes, and nearly 10,000 extra glimmer.

I'm going to go out on a limb and compare Destiny's story development to Diablo III's. In Diablo III very little of the actual story was delivered by any sort of narrative, instead it was given bit by bit through journals you could find and side conversations with NPC's. It was a subtle way of filling in all of the