The lack of Battlehawks: 1942 from LucasArts discourages me.
The lack of Battlehawks: 1942 from LucasArts discourages me.
I keep a couple of jars in storage, just in case.
I am *very* keen to see what they do. I’m in the process of resto-modding a ‘66 +4 to have the drivetrain of a ‘06 Pontiac Solstice, but my long-term plans are to have it be an electric car when you can get Tesla-quality level kits for the DIY car.
What’s that, you wanted to pass a Corvette? Ha! Tough luck, no pass for you! End of the line!
She’s the soul of your Blade & Soul, huh Fahey?
Hey up-and-coming and “I want to be a game artist” artists.... pay attention to this post. You know what made these flamethrowers awesome? It wasn’t the model of the weapon, it was the FX of the flame. You know what area seems to be often overlooked when people think “game artist”? FX. It’s a whole world of fun and,…
Everyone’s referencing Persona, and I’m here thinking Giant Robo.
I hear you on that. Nothing’s more soul-crushing than spending nights and weekends for months on end and seeing people talking down about it (even worse when it’s before the damn game’s even out the door). I know I’m just as guilty as any of that, but I try to be fair nowadays, having been on the other side of things.…
Oh man, was it ever! As a fan of cars and car games, the whole abuse of the Test Drive Unlimited devs really did not have me feeling like we were being ruled by a good group. And then there was the whole “cease & desist or shell out to us” money-grab they did with online versions of classic Atari games... sheesh.
It’s not surprising what with a company like Perfect World at the helm. Ah well, at least we had the fun of working on the games. :)
As a former CO / STO / NW dev... yah, agreed. It’s what happens when you’ve got a big backer like Perfect World... at least it’s not “Atari” though (or should I say “the shell of Atari owned by a bunch of French investors / businessmen who don’t have a f-ing clue about video games”).
So glad I was at Cryptic to work on these games (and Champions). So glad I’m not there any more to just keep grinding on them, put up with public put-downs of something I’d be working on, and at a better paying job outside of the game industry.
May have to blow the dust off my PSP, charge up the battery, and finally get around to putting a iso-friendly setup on it.
First game I ever played multiplayer. I still remember coordinating at school and over the phone with a friend on when we’d play (to avoid family picking up the phone) and who would connect to who.
So much for encouraging players to contact you when they find major problems in your games. Nintendo’s actions aren’t the least bit surprising to me, almost a decade since I last had a direct or indirect dealing with a Japanese console company (from the position of being a game dev myself), and nothing’s changed in…
Thank you for putting The Dig in that list, really was one of those gems that many people I know (and I worked in the game industry for a number of years) have never heard of it, kind of like the Tex Murphy series.
Somewhere in my mess of a room I have the Gone Jackals CD because of this game.