Why can't the dialogue choices and decisions be considered gameplay as well as the point/click aspect? The time limit on dialogue choices to me was an awesome gameplay idea. You can't sit and debate your choices, the game forces you to act.
Why can't the dialogue choices and decisions be considered gameplay as well as the point/click aspect? The time limit on dialogue choices to me was an awesome gameplay idea. You can't sit and debate your choices, the game forces you to act.
If you're willing to spend the money on Gold Ammo in WoT, go ahead and win. The price is so high that nobody uses it in normal games. They basically reserve it for top tier Clan Wars and if you get to that point, you shouldn't be complaining about giving them money as you've probably played 1000 hours.
My response was a more a snarky retort to they guy who asked what Valve had to do with this.
ARMA II: Combined Operations is $15 on GOG right now. Good way to spend your refund.
Ha. WarZ just removed from Steam. Apparently Valve themselves thought they had something to do with this and wanted to be removed from the bad press.
I think Valve is changing, that's the bigger issue. This was the company that said the closed platform of Xbox marketplace and PSN were bad for gaming, but Greenlight looks like Valve picking the games they like.
*I'm same person as above, stupidly logged off and have no idea what my random password is.