My favorite part about Ninjas is that, for all the mysticism that’s become associated with them, they were successful because they took advantage of cultural norms in a pretty rigid society.
My favorite part about Ninjas is that, for all the mysticism that’s become associated with them, they were successful because they took advantage of cultural norms in a pretty rigid society.
I might actually pick this back up. The grind was just too much for me back when I started, and I kept switching between low level characters... Which made it worse.
:(
Hey, I absolutely agree! Timesplitters was pretty fantastic, but it was a perfection of an older formula, not changing how games were made moving forward.
Half-Life was a fantastic game and certain has its place in FPS milestones, but it wasn’t really ever a true console game, and didn’t sell like one on consoles. Timesplitters, while awesome, wasn’t quite the sensation that Halo would come to be.
It’s kind of funny, because the characters in this and in Aftermath were pilots that went into the second Death Star and helped blow it up (Wedge, Shara, ... the mom from Aftermath).
I completely agree, Luke. WW2 bolt-action rifles are definitely the most satisying video game weapons.
These games are still being made? What’s the difference... is it just music selection at this point?
I get so frustrated with one of my friends when he’ll complain about how the lack of a feature he’d like ‘is kind of lazy’ on the part of the Devs.
There is one story I used for all the speeches I was asked to give around my engagement party/wedding. People asked me when I knew she was ‘the one’. My wife and I had been friends in High School and after a couple shaky attempts at dating, I had given up on it happening and was content to just be friends with her.…
God bless you.
The game heavily foreshadowed the time traveling with the moons, I think, hinting that this is just one way this could play out.
There is also the problem that you can’t seem to comment without starring something.
They DEFINITELY need to explain Walker Assault better in-game. I’ve seen way too many people waste their time (or a ship) shooting at the AT-ATs between bombing rounds.
We don’t know that this is 616 Sue. Her story might very well be true.
Hmm. Well, Hoth was the biggest map in Battlefront II, and it seems like it was physically smaller than the Hoth map in Walker Assault. Hoth’s base in II had two exits and one twisting hallway, it seems like the new one is a lot bigger.
What would you say is the biggest difference? The lack of in-game classes?
Have you played it yet? I’m withholding judgment. The biggest difference is that Battlefront was almost entirely about holding objective points.
I’m really glad for all the details in this game. Makes it feel like a proper sequel to Battlefront rather than a Battlefield reskin.
Whelp, it looks like I’m getting this on the PS4. My computer is way more out of date than I thought, and with a baby due in a couple months I can’tr really justify the expense over one PC game. Unless X-COM 2 also has high requirements, I’m sticking with my current set up.