jakeoti--disqus
jakeoti
jakeoti--disqus

Breath of the Wild for me. I'm starting to make my way to the northeast, which I imagine is the Goron area. A traveler tipped me off that it's going to be super hot up there, but I also fortunately have already found some items to give me heat resistance. I've also found enough rupees in various places that I bought

Spongebob!

It's a fair point, and I did think a bit of Majora's Mask. My concern is how well the mechanics suit Breath of the Wild, and would those same mechanics hold up in a different format? For example, if you tried to make it a more story-based affair, how do you stop players from using the climb-anything mechanics to just

Dang, this is a good take. And I think it's right. There are several other things in the game that I feel are inconvenient, but as such force the player to get more immersive in the game. Frequent rainfall, for example. Yes, it makes it hard to climb things, but this has often made me start looking for other ways to

I think it'll at least have some replay value in trying different challenges. See how fast you can beat the game, how fast you can beat all the Shrines, only upgrade Stamina, only upgrade Hearts, try different ways to beat things, etc. Kind of like the three-heart challenge that lots of people do for the other Zelda

Hmm, that's actually a good point and I hadn't thought about it like that. Many RPGs tend to have the final act turn the game into an open-world adventure, but FF6 was really the only one to start it that early and have there be so much to do that you couldn't do before it opened.

Matt definitely hit the nail on the head as to why I feel like Breath of the Wild is basically a dream game: tactility. So many games make it so that it doesn't actually feel like you're able to touch and manipulate the world, especially open-world. Whether it was climbing Skyrim's mountains by simply mashing the jump

I honestly felt really bad doing it and my enjoyment of the game dropped for a bit. Murdering Hyrule Soldiers just felt…wrong. I also felt a bit bad when we had to hack and slash our way through an army of Gorons.

This is pretty much right. I feel like the fact that Skyward Sword starts off with a "25 Anniversary" logo and tried to cement a lot of the series' lore speaks to how much of a finale it is to that chapter of the Zelda games. It tries to refine less what was established in the first Zelda game so much as what Ocarina

Part of me wonders if it could have even worked with a second screen, though, at least on the Wii U. They gave the excuse that they found a second screen broke the immersion, but I wouldn't be surprised if they found the Wii U couldn't handle streaming the game to both screens simultaneously. Kind of like how Donkey

It definitely relies on communication. What shape each of you will take, a plan for solving many of the puzzles, you pretty much have to talk. It also resulted in my wife telling me to "get in the butt slot" in the middle of a waiting room, so there's that.

Agreed, even if RPGs are on different devices. I also have a hard time going from one RPG right into a different one. The lack of power seems much more obvious, and, like you noted, battle systems get confusing.

Okay, so you're the Lawwwra I got. I honestly wasn't sure who it was, but you came through Fire Emblem Heroes.

I'm not going to look at your spoiler tag, but I did find Kass in one location, and I like the fact that it clearly seems to be a puzzle that requires some actual thought. Like, I probably need to actually observe, explore, and reason. And that's really cool. I found something similar: in Zora's Domain, there's a

It's pretty much going to be Breath of the Wild and Snipperclips the whole way, with some occasional Fire Emblem Heroes. For Zelda, I will simply say that I am loving it. I honestly can't think of another game that has sucked me in this much, at least not in an immersive sense. It's a game that I'll play and not even

I think A.V. Club/Gameological tends to hit the right note in reviews, partially because they don't have any grading system. No 10/10, or "Outstanding", or "Four Stars!" Their reviews tend to be more essays about the themes and truly examining the game, which means there are reviews that I actually remember for the

I didn't even recognize them as Peahats when I played, especially since Midna doesn't tell you enemy names and info. So, my roommates and I referred to them as "Testiclecopters".

It's maybe something that I should have done, but I already know that I'm sold on the Switch in the future, so I figured there wasn't much of a reason to wait.

It's probably something that I can fix myself, pretty sure the video card died or something, so I just need to get a new one and install it. Granted, I have no idea how to do that, since a friend built the PC for me. It's also pretty old, so I was expecting something to die soon. The biggest problem is if I want to do

Huh, that's an interesting look at the TV and how it is changing. I had not realized that that support is now gone, having not paid much attention to those types of things. I do think you're right, where the TV is being phased out. It's especially notable since TVs keep getting "bigger and better", with more k's and