I haven't touched MN9 yet. I was going to, it became available on my off day, but then a rumor popped up that it was bricking Wii U's, so I held off. That apparently is false, but I have hardly felt a compulsion to go for it yet.
I haven't touched MN9 yet. I was going to, it became available on my off day, but then a rumor popped up that it was bricking Wii U's, so I held off. That apparently is false, but I have hardly felt a compulsion to go for it yet.
Well, yes, there are obviously hidden things to reach, including post-game. I know that I need to keep getting everything, because I'm actually not sure how far it goes. But getting through the last world…hoo, good luck. You probably already got a taste of the game's platforming brutality, but World 6 is a true…
A very easy one to do if you haven't played it before is Portal. I guess the question is what has your entire past been with games, and is there anything in particular that you know is making you feel disjointed or distant from them?
Agree with this. At the same time, I've heard V is good. I just couldn't get into it because A) I didn't have a good enough PC at its release, so I only played it when I visited my parents' house, so I didn't have time to truly learn it, and B) it radically changes a lot of things, so, as someone who has played the…
From what I understand, Sonic Boom: Rise of Lyric is considered a contender for the worst game. At the same time, while it might be an actually worse game, it's also a lower budget, rushed tie-in game that was handed to a third party studio who had no idea what they were doing with it (fun fact: they developed the…
That's how I went with it, and it's definitely a good idea. Getting spoiled on the ending in particular would be awful. It's very cool once you have played the game. The concept art for the new asterisk holders is especially good looking.
I talked about this with someone on a podcast, but I feel like it's a cool approach that they've taken with the Wii U where they let other companies make their games with Nintendo, rather than letting other companies make Nintendo games. For context, consider the few third-party takes on Nintendo games in the past.…
That Sea of Thieves trailer was definitely painful. As for Recore, I can kind of get the line. Its trailer was cool and showed gameplay that looked, well, fun. With the whole Mighty No. 9 fiasco that's been going on, though, I'm basing my excitement for it just on the trailers and gameplay, because having Inafune's…
While I feel the game itself looks interesting, Cage's name makes me apprehensive. Especially when he made a comment of "I know that there are other android-based movies out there like Blade Runner, but this is different because it's actually a study of humanity, where the androids are the good guys and humans are…
Yeah, I just bought the Special Edition. I'd forgotten that that was even a thing, but then you reminded me (and Derrick below saying that it comes with DLC codes means that the tiny extra money it costs is more justified than getting some more physical things). Thinking about it, I've gone Special Edition now for…
Oh yeah, I heard that one was weird. Some of my friends played it, and I was interested since it was from people/companies that made the Baten Kaitos games (possibly my favorite JRPGs).
I remember it. But I choose not to go down that road. The addiction…the addiction was too much. I lost friends. I lost family. But the one thing I refused to lose…was Pikmin.
I'm willing myself to not start this until I've beaten Xenoblade's story, but I'm going to try and get a physical copy since then A) I can lend it to people more on the fence and B) I feel like they're not going to print too many copies. Everything about this just screams niche title, and I think they know it.
Maybe, but it's also so weird that maybe people will remember it…the current one I feel is Lego City Undercover, a great game that I often forget I even own.
I'm actually most bummed that we didn't get an Artemis fight…but I guess that would have involved him actually fighting a strong female goddess, rather than using them for sex or easy deaths (sorry, God of War's really strong sexism was only something that hit me recently, so it's now one of the things that I can't…
I'm gonna have to play Odin Sphere, I've heard good things. Seeing as to how I absofreakinglutely loved Muramasa, playing more Vanillaware is something on my to-do list.
I think I actually saw a gif of Duet either this week or last, the concept at least sounds familiar. Looked fun, and I imagine it can be either therapeutic or nerve wracking depending on the difficulty of the obstacles.
Oh man, I keep forgetting about Spiderman, mainly since it seemed so early. Very edited trailer, and we've been hurt before when it comes to Spiderman games, but if it can turn out to be as good as it looks like its going to be (unfortunate spoiler alert: it's an E3 trailer. It's probably not), then I will be a very…
Oh, I am well aware as my status as a lone Sticker Star fan. I have issues with the game, it's certainly nowhere near as good as the first two, but that's also trying to compete with what I consider some of the most well-designed RPGs out there. And I'll also take it over…whatever Super was trying to be.
I feel like Zelda dungeon design has been one of the things that so many games have tried to do, and, even when they do them well, they come up short of the real deal. Some examples that come to mind…
-Skyrim: While different dungeon types felt unique, I couldn't remember the difference between, say, Dwemer Dungeon A…