jagans444
Jagans
jagans444
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Hooray! To celebrate, here’s 30 minutes of Frog’s theme:

First thing: griefing—if you see anyone do it, and have the power, kick them from the party immediately. They get booted from the mission and ya’ll can carve in peace. (Same goes for people who join the hunt and just stay at camp waiting for you to kill all the monsters; if you see this, just find a safe spot and boot

Your reaction here is exactly the kind of thing the Double XP comic is mocking.

...thanks for providing the real-world analog to the strip.

If people felt as strongly about the literal terrorist lobby group at this convention - you know, the one responsible for the actual, real-life deaths of children - as they did about a silly videogame, we wouldn’t be having this conversation.

The super-anime barmaid pulled me into a vortex, where she turned into a tentacle monster.

I’ve been playing violent video games for so long and I don’t even support violence against our piece of shit sex predator president.

Or, to the extent that there is a perceptual reaction, it’s pretty much the same as if you were watching any violent or exciting thing. At least that’s my very hazy recollection of the research my partner did in talking on this subject.

Well that’s the funny thing right? He goes on about video games and movies and then says “maybe we need to put a rating system for that.”

... there are already? for both? 

Oh those poor Gamergate CHUDS must be really conflicted now that their glorious leader is pulling a Jack Thompson.

*sigh* nope, this is not clever and no, you’re not being smart.

I also wonder how this is legal. As soon as the person makes a decision and a recognizable act towards that end, they’re attempting murder. If there’s free choice, the rest of the circumstances are irrelevant. Intervening is irrelevant. They are attempting to murder someone.

maybe someone hacked the game and he needed to level up and beat him so he can actually play the game

The stupid thing about this is everything will get lumped together just because some dumb asses got too greedy. We in gaming circles can see the difference but lawmakers wont.

I’m all for better awareness and transparency for loot boxes and things of their ilk(even though I don’t agree that they’re the same as gambling), but I would like to see some concentrated scientific research in the its harmful effects with a general consensus in the scientific community supporting it before any kind

For anyone who wants to bring up the trading card pack argument. There is something to keep in mind: If you open a pack of cards, 20 years down the line you still have those cards. Loot boxes on the other hand, you’ll be lucky to have those items 5 years down the line.

Preface: I’m going to be getting into the state of mental health care and awareness in the US in this post; no part of what I say below is intended to remove blame from Mr. Giles, or to say that he is somehow innocent. I’m focusing on a larger concern that is illustrated by this article, rather than trying to address

The way it works is you build up that little red meter. Once it’s full you do a combo using R2 four times. It’ll then deplete and your sword will have “leveled up”. You can do this up to three times and it gets more powerful each time.

Something a lot of new players don’t pick up, and partially because the game doesn’t really ever explain, is that capturing monsters—rather than slaying and carving them for parts—tends to yield more materials. This, combined with breaking all the parts of a monster that are breakable also tends to yield the highest

So witches float and wizards sink?