This doesn’t mean video games and violence are correlated. In fact, the correlation you’re referring to is that of mass shooters being sociopaths.
This doesn’t mean video games and violence are correlated. In fact, the correlation you’re referring to is that of mass shooters being sociopaths.
Yeah, I know I’m being lazy by not looking things up and linking a Kotaku article, and I realize Kotaku isn’t exactly neutral on the subject, but: https://kotaku.com/why-most-video-game-aggression-studies-are-nonsense-1724116744
I get aggressive when I don’t have my coffee. Does coffee need to be regulated too?
I can agree on that, I just think scapegoating the problem on media is absurd when the problem is much deeper than that. I could point to society as a whole being obsessed with violence, but that doesn’t really provide any solutions.
Hm, interesting. Honestly didn’t know that.
Fair enough, but what I’m really trying to get at is that scapegoating video games is wrong.
The difference between this and global warming denying is that I can find just as many articles refuting that.
I think there’s a huge difference between portraying violence and being offensive. I believe violent video games are played as an outlet for primal violent tendencies (making one less violent as a result), while the reasons for poor portrayals are more reflective on their creator, who is ignorant at best and…
Violent video games aren’t unique to America, yet America has more shootings than all other first world countries combined. Try again, Mr President.
Sure, but that’s why they’re not allowed to buy rated M games. Besides that, there’s still no correlation between video games and violence.
The Milgram experiment is also considered unethical nowadays, you could not repeat that experiment.
We weren’t talking about f2p games.
As you say, video games do give you dopamine as well, but the difference is that becoming addicted to spending money is SO much more harmful than just playing games. It’s exactly the same thing as becoming addicted to gambling, but now young people can do it too.
I agree. But honestly, I can see the effects of loot boxes firsthand in how they have changed my favorite art medium for the worse. Sure, that’s anecdotal, but I’m not the only one who thinks that since indie games have seen a sharp spike in popularity. Because of that, I say bring on the laws.
They wouldn’t HAVE to overreach if publishers would stop milking loot boxes for every penny they could get, without any moral conscience or moderation.
I wish more games were like this. I’ve been disillusioned with the triple-A philosophy of “better graphics less gameplay” for a long time. I wouldn’t care if every game looked like Team Fortress 2 as long as they’re fun.
The R2+O move is another one to learn, though I main longsword and I still haven’t mastered it. Basically, if you get hit in the glowing part of doing that move, you can jump straight to your R2 finishing move and move up a spirit level.
All good advice. I’d suggest cultivating spider webs over ivy, however, because I think ivy is pretty plentiful in the field while spider webs aren’t.
Just think: this game explains itself WAY better than the other games did. I had to watch several hours of guides just to have an idea of what to do back in 4U
Semi-pro tip: that anjanath fang you can still get by capturing if you hunt it as an investigation mission. I think most carves you can also get in your rewards if you capture, but I don’t know for sure off the top of my head.