jackel668
Chris Parrish
jackel668

How would it make things too easy to get? If you won 50 games at 20 coins a game you would be able to buy 1 legendary skin, 50 games at 7-ish minutes a game would be something like 6 hours per game for 1 legendary skin.
The conversion is crap tho, 200 coins for a legendary skin dupe is terrible, it’s 1/5 of the value.
A

You realise how much stuff there is right? Without using currency it would take around 900 boxes to get all the cosmetics at present, if you saved currency it would take around 750 boxes

The thing is, if you only play a few characters and only like a few of their skins it could take a while to actually get the ones you want. If you then have to drop real money on boxes to get the look you like it could be expensive.
Numbers i’ve seen batted about are 50 loot boxes = 2000 coins so that’s 2 legendary

This on top could potentially make people actually work harder at doing stuff OR it could just encourage people to sit back and try and farm more kills than someone else rather than pushing on the objectives

They should put in a coin drop amount for every game, something trivial, 5-10 for a loss and 15-20 for a win.

You do know that he had nothing to actually do with the story, right?

Healers/Supports that do something decent always deserve a nod more than the dwarf that lays a turret down and then just sits in a corner doing nothing.

You don’t get bonus XP for it. You get XP based on if you are in a group with friends (+20%), Match finish (250), Time (4.01xp per second), Win (500), Highest medal awarded (Gold 150/Silver 100/Bronze 50), First win of the day (1500 in quick game), Consequtive games (200) and Back fill (250)

This is there is a piece of vital information omitted from the article regarding the oh so honest person who says he was banned without cheating..... here it is, he cheated he used d3d11 wall hack in the beta so this “honest” person who didn’t cheat cheated in the game in beta and has been banned for it, which is fair

In the rhinhardt section you have this line

also when you attack bastion attack him from behind and aim for the power core (the blue thing) as he takes 300% more damage when you hit him there

The world drop mounts won’t have there drop chance reduced no other world drop mount that has 100% drop chance has had it reduced. TLPD is still 100% drop rate and that was WOTLK

This server might be “legacy wow” but there are others that are WoD servers. If they don’t enforce it for one it leaves them unable to enforce it for others.

I believe latter ones are sign of protest against blizzard shutting down that vanilla server. and rightfully so.

The UK has had limits on the amount of cash that can be withdrawn from a machine for years and the limit is a lot less than $1000. My bank cash machine withdrawal limit is around £300 per day.

If they actually made the game use mult-threads it wouldn’t be anywhere near as bad but on PC it is a single thread game. If they want to limit a game to what hardware it can actually use on a PC then they should limit what the game can do.

also see this more recent one https://www.reddit.com/r/prisonarchit… 400-600 pop is where the slow down starts for other people, but i’m sure you’ll still say it’s my own system that’s the problem rather than shit code

It’s not a system hardware thing. Every single person experiences it at the same point.

Yea well when they throw in things like get 1000 inmates as achivments it means to get to that point you have to try and play an unplayable game. The same data exists for all items and all staff and the X and Y positions are being updated constantly.