inzoum
Inzoum
inzoum

Keep on clapping and gesturing, please. You’re today’s entertainment for the rest of us. NFTs have peaked and fallen, they haven’t “not quite started yet”. They’ve gone through every stage of bubble and collapse. All that remains now is acceptance and regret. 

Oh god, I did a number of graphic design projects with a teammate who had a much much more confusing naming scheme. It basically involved typing in whatever was on his mind, appended at the end of something slightly relevant to the project. Not even kidding with this: sometimes it was jokes from Family Guy. We managed

40 slide slideshow on a list that was never in slideshow format before? Fuck this shit, I’m out. I hate that I’m missing out on this content, but I ain’t suffering this. This is where I draw the line.

I thought Church of Vows only reset aggro, not resurrect? I can try… Past the point of no return anyway so not like it’d matter much anyway :P

Uuh, I didn’t take well his tone and being called Maidenless, and uuh, kinda killed him. Very early on. Oops?

Oh man, that’s a slap in the face called “reality”. I love it, have a star.

“We understand that our motion to rebrand our football franchise from Pro Evolution Soccer to eFootball was unpopular, and that the quality and recognition of our product is lackluster. Henceforth, we shall endeavour to produce quality titles, returning to the time-honored and beloved name ‘Pro Evolution Soccer’!

That’s a pretty good way of putting it, and also a good suggestion on how to let those IPs live on with minimal involvement on Konami’s part. As much as I’d love to see From Software or other quality studios show off their take on Silent Hill, Castlevania, Metal Gear Solid etc., it sounds more like wishful thinking

I’d say that beyond just losing sight of quality, Konami is really just losing touch with console game development altogether. They have very publicly distanced themselves from this to focus on mobile titles and pachinko machines and it is REALLY starting to show. They no longer care about the quality of these legacy p

This is just how Any% category speedruns work. The only goal is to start the game and trigger an ending without modifying the game. Many games have different speedrunning categories which allow or require different things, like “All story bosses” would require completion of the game in a way that involves killing all

Doing it this way sets you up on the Golden Route towards the best ending, though I believe there’s also a way forward if you surrender Roland, mount a mission to rescue him, and learn later on that the fire pits would have allowed a town defense of the prince. If you set the village on fire, you’ll gravitate towards

Unfortunately that trend isn’t gone, and I’m kinda annoyed that some long-running series are shifting to multiplayer focus. They’re begining to launch games that used to be mainly single player experiences without a single player campaign in their latest iteration.

if the game ever actually DOES pick up again, I wanna see an article titlted “The Rise of Babylon’s Fall”

And here we see the same people complaining that the game should not have an easy mode now complain that the godly boss one-shot builds they were abusing are getting fixed. I mean, do you want a well-balanced challenge or not?

Honestly, in FFT, having 3 turns to raise a dead ally might sound like plenty enough, but it often isn’t… The fact that you need to actually set the chemist’s Items command as a secondary action set on a character to even have access to items at all (foregoing better offensive options) and that spells take time to

“looks like a mess” is a bit harsh, this is one of the more beautiful games to ever come out on the Switch, in a pixel style at least. It’s like playing a retro game with rose-tinted glasses cranked up to 11. The backgrounds are colorful and vibrant (look at the water effects and lighting!) and feel absolutely alive.

I like Elden Ring’s UI, However I can’t stand the auto display. As much as it’s beautiful and immersive to not have ANY UI element on screen when you’re exploring, I hate having to push a button to display information I need to know as a player. It is, after all, a game. I need to know where my HP and magic stands

Are you playing in handheld mode? I’ve noticed the characrer sprites are somewhat blurry in handheld mode while they’re perfectly crisp in docked TV mode. I’m chalking it up to a scaling issue given the different screen resolutions. I find the game more enjoyable on the big screen.

It’s pretty bland, but I guess it mostly needs to be functional on the inside, it’s an office building after all, people work there. The work these people do is what matters most. Though, I’d imagine looking at the building every day as you come in to work, it doesn’t really have any wow factor to motivate you or

Indeed!