inzoum
Inzoum
inzoum

What the ... ?

And then people try to convince us that Japan isn't as weird as the Internet makes it seem.

I don't *currently* play it much, but that's mostly because I just got a Wii and I'm spending most of my little available game time on that. My wife still plays FFXIV, and when they get the PS3 version out, we'll be playing together on a more regular basis. Every time I log back in though, I'm pleased with the way

You do know they're changing combat entirely like next week, do you?

Same.

See, I'll just leave this link here. It's old, but it has this timeless resonance to it:

Like you can't fall through the map in other games, seriously, try hard enough and I'm pretty sure any 3D game has clipping issues like that you can have fun with. I haven't encountered anything of the sort in FFXIV, and while this certainly happened during the beta, a lot of clipping issues were caught and solved

I really tried to enjoy it, trust me, I played it to 100% completion so I think I gave it a fair chance. It wasn't really challenging at all given the messed up controls. The jump/flight/air control/whatever acceleration mechanics made it possible to practically jump through an entire level at blazing speeds, skipping

You probably need to review your set of paradigms, then, they're probably not ideal if it's taking you so long. I don't remember anything lasting 30 minutes.... the longest battle was probably the final mission superboss but that's understandable... Even Long Guis didn't take that long to beat (I had more trouble with

I played Auryn Quest. It's a mess. It's blatantly unfinished. It's practically put together from scraps from a much more ambitious project that flopped. The whole objective of the game is to collect energy balls hidden all over the place in order to unlock new areas where you can collect more energy balls. You meet

Oh man, that's so over-the-top. It's actually pretty entertaining. Wish I knew more about Mahjong to really get the tensions going on in there.

Cinema was invented for something like this to emerge. I'm sure of it now.

Holy crap, people put so much effort into drawing/writing/storyboarding nonsense. I'm not sure which of this or Uwe Boll's movie is more incredible.

hmmm, thanks for pointing that out

Back in the days, pixel art had to simplify the concept artists' designs, but it still kept some of these designs' flavor. Yoshitaka Amano, a long-time designer back in the days, had to be removed from the first few 3D projects when the series hit the Playstation, because the technology of the time couldn't even get

I think people nowadays have a really f'ed up notion of "shitty game"... I don't know how you can place FFXIV after Superman (or place anything else after it, for that matter). Despite all its shortcomings, FFXIV has gameplay, graphics, music, and some narration, all thing Superman lack (can you still call it a game

Well, Nomura handled character design for the original Brave Fencer Musashi, which remains to this day one of my favorite action RPGs. The only thing Samurai Legend Musashi did really wrong in my opinion is the storytelling, I'm not really against the art style.

Vital Testing Apparatus at 0:50.

Though I personally back the inclusion of Ophiuchus as a zodiac sign, it messes up the neat partitioning of the calendar in 12 equal periods, and it's not likely tradition will agree with that.

The War of the Lions was more exciting than this, despite its horrible horrible slowdowns.