Sunset Overdrive begs to differ.
Sunset Overdrive begs to differ.
This whole game is an adventure: The near-deaths, the sex, the last kiss, the weeping, the adrenaline shootouts. Loved it.
That quote describes the indie scene rather well. Indie came about from people who wanted to go their separate ways from the growing cliche of games in the industry. Same plot, same type of genre with no added variety. Now, the indie scene is starting to seem so like the industry.
Well he's certainly in the right here.
They're mobile devices which I can take on the go and play just about anywhere. Mobile devices = mobile gaming
I agree with you, I think he's supposed to be a rich war lord or slave master from a well-developed country that exploits third-world inhabitants. This can be seen as an accurate portrayal of sweat shops and exploitation of those that work for big corporate sweat shops in the real world. I don't know about anyone…
I agree. The word has depreciated in value throughout its use for things that aren't particularly racist. As in that movie God Bless America or w/e, this generation is the generation of excessive political correctness, so excessive that a person's actions and way of thinking, without even having racism in mind, comes…
I kick my desktop everytime to get it to work.
Looks like it'll be fun for about a week for me, then a week more a couple months down the line.
We had a format called VHS.
Means fallout 4 is coming. Jake was right!
If you like the video, say something everytime so that it doesn't get removed like you're doing so now.
I would say there's higher chance of armoring up and leading a battle as a result of being imprisoned for several years than building up the courage or feel of a need to do it if you weren't imprisoned.
I wonder if the player has to go looking for enemies to attract them or if they approach the base themselves, which would be far better.
If they took out the gore it would be a tragedy.
This guy absolutely sucks.
I notice objects in games made in Unity have this anti-gravity-ish property to them that makes them appear to move much slower paced than in games made using other engines.
Question: Why does Unity appear to make games slow-paced in character movement?