instantdeath999
instantdeath999
instantdeath999

That nerdy little chemistry teacher who waltzed into a drug lords den and came out with $50,000, who directly orchestrated the death of one of the most insidious and dangerous drug manufacturers in the country, who was responsible ten near-simultaneous prison murders, and who took down an entire gang of heavily armed

Eh, I think the word "ripped off" is thrown around way too freely these days.

This is exactly what I did. I shot all three scientists, and I felt like absolute shit for it. I didn't want to kill any of them, but to do anything less felt... dishonest. It would be different if it were an RPG, but in The Last of Us, I'm playing as Joel, not as me. That guy has no mercy.

It's because most of us have been programmed to see a certain style of architecture as "right" or "proper", and anything that goes outside of those standards as childish. It's the same thing with clothing; boring gray suit and tie? Professional. Practically anything else? Pfftt, go put on a suit and tie if you

Simple: an epilogue that takes place several years after the events of the main game that will serve as a teaser for the next game, starring both Solid Snake and Big Boss during the early years of Fox Hound.

It would be poetic justice for them to have to spend a year in jail. Because they wanted to play it a few hours early, now they'll have to wait a whole year.

When I was suffering my Firefly withdrawal, I found this helped.

Sonic Youth's Thurston Moore doesn't age.

I'd agree for most of them. The trick with fantasy is that most of them are too huge to be movies, but too expensive to be TV shows. Game of Thrones has an advantage in having little magic or things that would require a huge special effects budget, and as good as the show is, even it fails to truly capture the

I've got nothing against Harry Potter, but instead of continually milking an existing franchise, I'd much prefer to see any of the other dozens of fantastic fantasy novels out there get made into movies.

I personally really despise that philosophy. I mean, all art- and I do very much believe games are an art form- is inspired by other art. It's not a flaw by any stretch of the imagination. I feel one should be looking for inspiration everywhere, not just staying in one closed off bubble.

Ultraman is a bit of a relic from the silver age, but he has been used amusingly in a few stories since then.

Every time you open your mouth to say something, you invite others to respond to you. Nifty thing about freedom of speech is that it works both ways.

It would be even better if we didn't have to deal with censorship. They gives us the illusion that banning video games is illegal, but when something gets an AO rating, it is for all intents and purposes banned, since no store will carry it.

While I don't follow traffic laws, I actually think I'm weird for playing GTA games and doing my absolute best to minimize unnecessary casualties. When I play a game I try to get inside the characters head, to an extent, and I don't feel the GTA characters would kill anyone that didn't get in their way directly. I

As a violent pre-teen, I always had this fantasy of an M-rated Pokemon that depicted a "Great Pokemon War". My adolescent mind conjured up images of grand battlefield, Charizards scorching the ground from the sky, Onyx's coming up to rip into legions of lower level Pokemon (most likely a bunch of ratatta's), while

I'd argue that the "problem" is seeking out labels in the first place. We live in such a specialized society that we feel the need to put every person into one very specific bin. As far as I'm concerned, a person can have a passion for computers, for comic books or video games or any activity that is traditionally

Personally, I think the term "geek" is quickly losing meaning, and in my mind, it's a good thing. I don't think you should require a special label if you're into technology or art.

That's all well and good, but I was talking about the dialogue for NPC's and their plots in general. In order to have a compelling roleplaying experience you have to have an interesting backdrop to go with it. Most of Bethesda's dialogue is either clunky and expositional or eyeroll-inducing. But who knows, perhaps

I'm skeptical Bethesda could pull off the dialogue and group interplay angle; they're good at so many things, but dialogue and character interaction has never been among their talents.