incrediburch
Incrediburch
incrediburch

I see what the Mr.Hamilton's point. I don't it's a good justification or the intended reason for the always online requirement. I also have mainly played RPGs of the single player-only variety. One can control themselves and choose not to reload saves, but I understand it's different than not having that option.

I'm not saying Either-Or. I'm fine with it start with Samus and Fox, and then Nintendo keeping it going. Let's have it all!

I'm all for a Star Fox+Metroid Team-up. With them both being set in outer space, it would be easy to bring the worlds together. They all just live in a different galaxy or what not.

Those buttons also make it a pain to wipe down the system without unplugging it. I understand the aesthetic value of the capacitive buttons, but function over fashion proves them to be the poorer choice.

I love how big that loot chest is. I'm already thinking about what I'll be storing in it. I'll be taking out the other merch and sorting it to various places. I can't wait to have it!

This is a tough subject with games because it deals with what people want from a game. Everyone looks for experiences in a different way and sometimes games aren't the way people want to get those experiences.

I can understand his sentiment that PS3 and Xbox 360 graphics are at a satisfactory point for him. There is just way more to next generation systems than graphics that require new hardware. He may not fully be acknowledging this.

Too bad they can't call it Playstation Smash Bros. I honestly wouldn't mind.

I've spent a lot of time thinking about this as well since I've been buying 3rd party Xbox controllers for PC controllers. I'm very aware of what I like and the truth is no single controller nails it. One controller, in my honest opinion, comes closest.

The only thing I have against FFO is that it's numbered. You can say it's a stupid thing to be upset about, but I don't hold it against the game. I hold it against SQEN and their strangeness. No amount of their creative rational will convince me it was appropriate to number it eleven. Part of me thinks they just

That's not a good reason, even if it's official (which I'm not sure it is).

I really want that figure, but $200 is just not in the budget for it. I hope they do a modern Super Sonic as well.

Always-Online DRM only makes sense when online play is a necessary component of the game. Multiplayer modes and the marketplace are about the only time a player will do that. I don't see why the single-player portion has to be locked as well.

I believe in Itagaki. Ninja Gaiden and Dead or Alive aren't perfect, but they are still damn good. But I get that it's a new IP in the Triple-A game world, and Itagaki didn't have anything prepared yet.

Twitter is an information funnel. Both world and individual flows through it. Some information we'll like, some we won't, but you can't make the judgement without having the information to reflect upon.

Smash Bros. has balanced rules and regulations. You can change them though. You can work with a variable set of rules for each match. Items can be turned on and off.

Stylized Action Game sounds even less specific than Brawler. The term Brawling very accurately describes what all those games have you doing most of the time. You brawl hordes.

Hmm. It's tough to say whether this is actually a method that should not be used. People will spread the word about their favorite games anyways. In a sense, this is a way to incentivize people making other people aware, even if they normally aren't gamers. They would probably be exposed to the media by

Personally, I'm fine with that train of thought. You paid for a game and then downloaded that same game a different way. I guess the only real issue would be on the publisher side where the user agreement would be concerned.

Hmm. I was going to say that I think most people doing this are trying to make the people look ugly. I don't think they use the true idealized proportions, just the overly exaggerated ones.