ilmyrn
Ilmyrn
ilmyrn

It’s also worth having as a BC machine - while we may see a few more WiiU ports to Switch, it’s unlikely that many (or any) Wii games will get brought forward, and the WiiU will play those just fine. I don’t know if it plays Gamecube games will the Wii would, but if it does, that’s three generations of Nintendo in one

Yes, Space Marine 2. Titus made me like Ultramarines.

I bought Witcher 3 on release and still haven’t played it. I played most of the way through the first game, until the constant crashing made me give up in the second-to-last chapter, and I loved the second game, but never quite finished it, thanks to a combination of the late-game foot-dragging you described and a

I always assumed that referred to a sonar ping, not a computer ping.

What? You do know the header image isn’t the photo in question, right? Activision had the picture and it was almost certainly thrown away by them decades ago. No one else had a copy.

My understanding, and I could very well be remembering this wrong, was that Polaroids were much harder to falsify (at least in terms of altering the image on the film) than a traditional film image. The stories I’ve read on this all claim the original photo sent to Activision was a Polaroid, which is why I mentioned

I’m talking, here, about the original one that Activision verified, and which was, I understand, grandfathered into Twin Galaxies.

As a casual semi-fan, limit the number of punts each team can commit: three punts in the first half per team, and two more awarded after the half.

I don’t have a dog in this fight, but this whole thing strikes me as weird. Activision was satisfied back in the day, and I have a hard time believing a teenager in 1982 would have been able to fake a Polaroid (which I seem to recall was the preferred form of proof for Sega high scores in their magazine later on).

The aesthetic and the gameplay ideas you talk about have me interested, but I have to say, the Echoes don’t seem terribly threatening, at least in the video. Maybe I’m just too hung up on Thief-style stealth, where most of the time being spotted was a one-way ticket to death. Is that the case, or is it more that your

Why not both? I simultaneously can’t understand why this exists AND am psyched about trying them out. It’s a huge gamble, and I want to support that kind of outside-the-box thinking from game companies.

Hey, cool. I’d been thinking about getting Shadow Warrior.

Mallmann sears tomatoes on the hot metal and throws puffy bread directly into the coals so that it blackens. “Quite radical,” he says. “I mean, we’re fucking burning it.”

On the one hand, I’m saddened to see Toys R Us, basically my favorite place as a kid, going through so much trouble. My local store isn’t closing, which is good, because man, the memories. Walking up and down the game aisle, playing the demo systems and looking at all the different games before grabbing the paper slip

Hopefully another is to just rip the voice lines from Wolfenstein 3d, because I would, no joke, love that.

Wow. I didn’t look up the dates, so I assumed Fusion came out after Prime 2. I know a lot of people don’t like Other M, and Hunters was good for what it was, but ultimately pretty forgettable - I literally didn’t remember it even existed until reading your comment.

Does Samus Returns not count (or Prime 3, for that matter)?

“Line Piece will remember that.”

Duck Game is cool for like five rounds of silly fun. But the controls are so slippery. Hitting a direction feels more like a polite suggestion that my duck do something rather than a command. Movement feels slippery, like the momentum each duck has wasn’t quite tuned right. Jumping feels jerky rather than smooth.