ilmyrn
Ilmyrn
ilmyrn

The issue, first of all, arises from Bungie promising that very thing multiple times during Destiny 1's development. Beyond that, what Bungie calls expansions (The Dark Below, etc) would be called content patches in any other MMO, so it was and is reasonable to expect their sequel to be more akin to a traditional

If your logic was good then the Witcher 3 would have lost tons of actual sales and done poorly because it had no DRM from launch.

I don’t remember his name, but his character sheet is socked away somewhere.

Counter-counter-counter-counter-counterpoint: I actually agree with you 100% on all this. I don’t know if PSVR will survive long-term (Sony doesn’t have the best track record for long-term support of perepherals), but the price point alone means consumer VR is going to continue to have an uphill battle.

Let’s not get crazy. A bug free TSO game would have needed the full $4B damages ZeniMax sought. But we can probably look forward to slightly less horrible faces!

Counter-counter-counterpoint: Sony was only able to jump on the VR bandwagon so quickly because they could reuse proven hardware they’d already designed, manufactured, and abandoned years ago.

I love the Grimoire cards.

Hopefully it fares better than their last new IP.

I don’t remember if there were any references in Asylum, but they certainly started laying the groundwork in City, with Nightwing and namechecking Tim Drake as being the current Robin.

Yeah, I love basically everything about this game but the ending.

I had a legitimate Nemesis through a good chunk of the game. I’d be doing my thing and he’d suddenly appear (and usually kill me), or I’d jump him just as he was making a play to take down a rival and I’d chase him off. I ‘killed’ him several times, but he’d always survive somehow.By the end, he was more scar than

“Here’s a linkpearl so we can stay in contact across the world without having to head back to the Waking Sands to talk face to face! Now go across the world and check on something or other.”

Not by design, but Arkham Origins ate two seperate save files before I was able to finish the game. neither was too far in (I think it was corrupting them shortly after the Deathstroke fight), but it was pretty frustrating.

Alliance Requisitions must be fascinating too: “So I see here the Normandy’s scheduled to pick up 16 pallets of space condoms and 260 doses of future antibiotics.”

Man, I just want a Mass Effect spinoff where you play someone from the Systems Alliance HR Department. That must be a nightmare. 

Heck, it wasn’t just Lincoln making that argument. After the Civil War was over, the state government of Texas sued to reclaim some US Treasury bonds that had been sold by the secessionist state government. Their argument (which the Supreme Court agreed with when it went that far) was that since secession was a legal

I realize that. I meant would the locations we visit be spread out through the whole galaxy, like in ME 1-3, or would they all be contained within one localized section of Andromeda.

Yeah, I saw that. 41Kc is very fast, but according to the ol’ ME wiki, it’s slightly below average for high end Citadel FTL technology, and less than half of the Reaper’s FTL speed. Maybe the Arks’ experimental drives trade speed for endurance? Seems a bit hand-wavey to me, but not really a big deal.

Mass Effect’s FTL drivers are only sufficiently speedy to allow travel around the vicinity of a a stellar cluster. Plus, FTL ships build up an electrical charge that has to be discharged periodically, either by landing on a planet for smaller ships, or into a planet’s atmosphere for larger ones lest it discharge into

I’m enough of a dork that my first question is this: Are we going to be exploring the whole Andromeda galaxy or just a portion of it? Either way, how can the Pathfinder ships undergo long journeys without mass relays? Analagous Andromeda tech? Or maybe the mothership has a miniature relay built in for at least one-way