ilmyrn
Ilmyrn
ilmyrn

Fair enough! Although I remember the last Titan stuff was hinted at in Pandaria’s Legendary questline: After Wrathion devours Lei Shen’s (Titan power infused) heart, he starts talking about how they have to complete the final Titan, though he claims he doesn’t remember what he said afterwords.

Never played LOTRO so I dunno. Sorry.

The main difference is that Legion’s artifacts more-or-less advance by you doing the things you were already going to be doing in-game, rather than buying expensive materials and hitting up specific FATEs, Levequests, or enemies.

Wait... how did we learn about them? I remember it was during the pre-expansion quests, but I’m blanking on the details.

I agree one hundred percent. I like the way each raid had a totally different feel, from the exploration of VoG (where I still get lost), to the all-out assault of Crota’s End, to the regimented challenges of King’s Fall. I only finished the main quest last night, so I’m nowhere ready to raid, but I’m very much

That billion dollar budget people like to talk about was the amount Activision committed for the full ten year plan for the franchise (and included marketing), not for a single game’s development.

Excellent piece. Kind of funny, though, in that reading it made me want to buy-in to Star Citizen. I’ve got no idea if Roberts and the CI team will pull off what they’re trying to do, but if, against all odds, they do, it’s going to be incredible.

Warframe would really be well served by the devs taking some time to rebalance solo missions. I’ll probably never clear all the missions because some of them are all but impossible to clear solo. Fortunately, I have most or all of the boss nodes unlocked already from before they redesigned the map, but it bugs the

Warframe is where I go when I want to be an insect space ninja.

Isn’t that part of the problem though? The mindset (justified and realistic though it may be) that everyone and everything NEEDS to be on Steam leads to people being willing to do whatever it takes to get on there, which feeds into and reinforces these problems. Not every game needs to (or should need to) release on

I can’t agree that there’s only one alternative.

I loved the Dark Zone concept, and enjoyed it in the Beta and early days of release, but the actual execution was ruined for me, thanks to the loot and itemization issues at launch. I’d still love to see that particular idea, along with Shadows of Mordor’s Nemesis system,  poached by other studios. 

That makes literally no sense. Fifteen dollars for a raid? People would be burning down Bungie HQ for trying to charge money for nothing but a raid and a single new PVP gametype, and the firefighters would be handing them gasoline in sympathy.

That’s a pretty cool model, actually. I’m not generally a fan of the looks of NM gear, but I might have to buy that just to look good in the Tower/Reef/Temple.

Metzen leaving, the end of Battle.net as an identity, Ret getting Ashbringer...

The Division didn’t really grab me with its endgame, but it sounds like the devs are serious about fixing the game’s issues. Those patch notes seem to be targeting just about every non-Dark Zone complaint I’ve heard from people, and at least a few of the PVP ones with the stat rebalancing.

Why did they bother writing anything but “Zelda, but you’re a baby elephant”? Anything more is just gilding the lily.

Neither do Sports (except in the most general sense), JRPG, or Platformer as genre names.

536 hours? I don’t know whether to be proud or ashamed.

I don’t play FIFA, so I might be misunderstanding the situation here, but it seems like the issue - and what sets it apart from other games with in-game currency - is that players can straight-up transfer real-money purchased currency and the things bought with it between each other.