illiteratebaker
The Illiterate Baker
illiteratebaker

Yes, that is the true purpose.

While I'm indecisive on what style I like better, animation itself has been taken leaps forward to what it was 20 years ago. And I think that's a good thing, even though the style is getting very homogeneous across the board.

I know how to make a type of cheese with a name I never knew (I was taught by a nice lady in a small town). Bur I wonder if, say, a litre of milk (~1/3 of a gallon) worth of cheese could be dyed black with squid ink, or even with said coal, expecting it to not take a lot of moisture out of the cheese... It would be

I actually like petting animals on videogames. In Twilight Princess there were some dogs you could carry and throw bones at for no other reason than to be interactive, I found it kind of cute.

Aw, no mention of Splatoon? How can it get sillier than squid-girls swimming in their own ink?
Now, I don't have that much hope for that game, but I do expect it to be a fun one.

So, maybe not feudal Japan, but another time. Like the Restoration movement at the end of the XIX century. It's only familiar because what's been said about it has always considered the similar aspects in similar ways.

People born in 1996 are 18 now. They are of voting age. My youngest sister (out of three) is older than them. I had not thought about this until now.

You know, this is the kind of comments that makes you seem like you're trying to appear as cool as a pipe-smoking old man in a top hat, but it's oh, so very true. You wouldn't know how many 15 year-olds I know through my brother who said they wouldn't even play Destiny because it was rated T instead of M.

We also are from the time of instruction booklets, having them read it for 5min. would've hurt no one.

You know, I enjoy people screaming at things that they brought upon themselves as much as the next guy, but think about a game that required the use of a microphone so that the monster could hear you and you'd have to be very quiet. A new level of realism into the horror genre.

Late to the party, but I just played the game and I think your review is spot on. It just feels unpolished. God, there are indie games out there on this price-range that are far more entertaining to play, if price is the matter.

It's not only about money. Every game requires some dedication.
I'm a fan of Platinum and I shy away from everything Activision, there's always fine tuning to the first's games, and I do remember Activision for lack of polish to their products, so, the deciding factor was the fact it's a Korra game, an Avatar game.

And far cheaper to develop, apparently.

Oh, yes. A Marowak evolution (or even Mega, for extra creepy source of power "died to become better") that is Ghost-Ground.

Man, and here I thought Bayonetta's were expensive.

While, not owning an Xbox and not getting this game, I do find that, for a game that says "overdrive" in its title and has a story founded on an energy drink infused apocalypse, you could say it's got a pretty consistent tone to it, at least from afar.

They are hired for both. Think of it in the way of a photography director, a person who gets the mood and knows how to apply it creatively, and, because one person can't do all the work in a big game (or CGI filled movie), they need to know how to explain it to people. They may make some concept art or are one the

I also loathe Smogon, not for their intent on balancing the way the game is played, which, in theory, is a really nice goal to have; but in execution. That's why I was so glad the World Tournament was won with a Pachirisu.

Its perk was being a great launcher while being particularly "launchable" explained by it being psychic, for the first, and floating, for the second. His air game was not good, but his smashes were really powerful too. Special moves (b) were very situational, but could change the rhythm of a battle if used well. That

Aw, I upvoted you because I read "pun" instead of "bun".