igaveupaftertwenty
igaveupaftertwenty
igaveupaftertwenty

I’m just correcting the part about “guy”, I’m a woman. Otherwise you can keep putting words in my mouth.

Now you’re just rambling.

At no point did I ever say it wasn’t. In fact, at multiple points I straight up said I don’t care that it is.

Also, good job spotting the video running at 30FPS in a video that is 30FPS.

Frame stuttering is exactly the opposite of what you’re thinking.

About 200DPS, but if I overdick it I get about 250DPS. I would overdick it, but I’m afraid the Central Pussy Unit can’t handle it for too long.

Yes, we all know this.

What you’re seeing is imagined, even if it wasn’t, it really doesn’t matter given how apparently hard it is for everyone to see at normal speed that it requires apparently needing to be slown down.

Functionally blind:

You know what’s great about the Internet, I can just look up their GPUs, nulling “proof”.

The best you can live with is either taking my word for it or disengaging the conversation because it won’t go any farther.

Before you ask, I know what you can argue and will likely argue. I may as well get it out of the way for

Pause and look at the close up they give you, that’s too bulky to be just a base. That looks like it may contain some extra bits.

I could be wrong too, we won’t know until Nintendo tells us.

You’re not helping him or yourself.

I own Overwatch on PC and PS4, I own a Titan GPU and the hardware to utilize it in full. You know what I see when I play them?

A game.

There is no difference.

FPS really doesn’t matter so long as it doesn’t drop below 30FPS, otherwise I notice absolutely no difference on my monster TV.

If you’re referring to Zelda, yeah, actually. That looks to be a pretty early build of the Switch version. Watch how Link reaches back in one of the scenes, his arm moves very awkwardly. Nintendo probably just used whatever footage they could get and rapidly flashed it on screen hoping no one would care enough to make

The video is added in post, I’ve know this from the start, but he doesn’t and I think that’s hilarious.

The only real chug I noticed was in Zelda and that looks to be a very early build. Otherwise, Skyrim looked fine and I noticed no frame skip. I wager though that it will run at 30FPS in portable mode and 60FPS in

Yeap, sure. Do you have the specs and not a post-processed video?

“This is not meant to be a powerful next gen console”

This is a strawman argument, because I never said this or even implied it. I just said he’s wrong in that there was no slowdown present.

No, I really can’t and don’t really care. I don’t play games based on their frame rates or technical prowess, I just play them.

I grab a friend or six, hop into Destiny or GTAV (usually Destiny) and we just go until our thumbs bleed. After that, I don’t know, maybe we watch porn or something.

I think once in a blue moon

Ok, so you do have a seizure anytime a game has the audacity to run at 30FPs.

You should probably be told that Tales of Symphonia on the GC had a terrible slow down problem because it focused too heavily on maintaining its frame rate. Attempt to use cyclone and watch that sucker chug. At 30FPS they were able to stop

We all do, unless we’ve had them extracted in some form or were born without them, in which case they aren’t here.

What you should be saying is “Thank god, someone else can see what I am seeing, even though everyone else thinks I’m a dick.”

You’re still a dick, but at the very least you don’t sound stupid.

You’re not really helping anyone.

I mean, if we’re playing this game I should probably just say that I own a Titan GPU and use my computer to watch porn more often than I use it to play video games.

You’re not helping him or yourself.

Hey, champ, I got a bit of news for you. Uh, Nintendo has always used older tech. There is a reason for this and it’s very ingenious, it saves costs and decreases time required for testing and QA.

Using tried and tested tech is a good thing, it means you know how reliable it is and already have a good idea of how it