ibesushi
ibesushi
ibesushi

It was so great to see this news. Rhett and Link basically rescued Smosh from falling apart and have let them do their own thing the last few years. Glad that Ian and Anthony could buy it back and return to being an independent company again. 

To put it bluntly, it’s the reason that FFXVI is the first Final Fantasy that I won’t be purchasing on Day One, if ever. I didn’t pay $70 to essentially be a beta tester. (I will probably buy it at some point, but first I need to buy a PS5, and I’m not doing that for this game.)

That art style is terrible.

Final Fantasy XV is underrated? It’s the most disappointed I’ve ever been in an FF game. I get actively angry thinking about the wasted potential with the story, chraracters and world. The whole way it was released and handled came off like the devs being honestly shocked that people care about those things in a Final

Sales of at least 1 million unit atm just screams “small niche market”.

If Valve thought they could compete with X-Boxes and PlayStations, they would have done so already. They know they can’t, so they don’t.

If you’re going to play it that way--Max out 2 or so trees, play for a bit, pay for a re-spec, max out a different 2 or so trees, etc. It’s not expensive to respec (I did it twice), and it fulfills your desires. But no, they don’t want you to be able to max out literally everything. What’s the point of making choices

Hang in there; you’ve almost made it through that phase!

I have good news for you! Nothing better than a controller while sitting on the couch at 3am with a baby that won’t sleep unless it’s lying on top of you.

I didn’t know what to expect after I had my first kid, but I’ll say that I still don’t like mobile games and I’d rather play nothing at all then replace the games I like with phone games.

Including Gone Home is weird because it’s a good game but including it here is kiiiiiind of a spoiler.

Seconded.  I responded similarly to another commenter.  People don’t want upscaled identical remakes (for the most part), and I don’t trust Bloober Team (yet) to be able to pull off a FF7:Remake or RE4:Remake.

Why the slide show? This whole article could have just been a picture of that chart.

I feel like even setting aside the studio’s ghastly writing with regards to mental health, their grasp of horror is flawed at a core level. The constant focus given to “look at X returning staff member from Team Silent” feels like Konami’s attempt to draw attention away from that.

Stuff like this is why I’m concerned about Konami giving Silent Hill to these guys.

lmao murderous legos, i love that. yeah that’s a neat feature too. so much of what this game does is pretty cool so i’m stoked to see the final product. have you played the demo? what did you think of that second boss? dude sucks

Don’t forget about dismantling your weapons in two, and sticking them together like murderous legos.

The big reveal in this article for me was EA/big evil publishers were not the cause of Titanfall 3 being cancelled.

Think the flash in the pan that this game had was nobody was expecting anything from the SP campaign, and it blew everyone away. It was hard sci-fi and it played amazing, the story is power fantasy to be sure, but by the end I loved that stupid robot. 

I know people will make jokes here, but that IS one advantage to having been bought by MS: they can put a lot more QA people on projects. One of the reasons Bethesda games are so buggy at launch is that they’re really a mid-sized developer wearing a large-size developer trench coat. For the size of worlds they were