It’s definitely 100% current gen, people who are saying it looks like a 360 game clearly don’t remember what 360 games actually look like lol I think it looks quite lovely.
It’s definitely 100% current gen, people who are saying it looks like a 360 game clearly don’t remember what 360 games actually look like lol I think it looks quite lovely.
Yeah I’m so used to how amazing Destiny is in terms of audio/visual feedback, this was just “pop pop pop” and the enemies hardly react to the shots. That stuff is so vitally important for making an FPS feel good.
I think the visuals look totally fine. For a current gen game.
It’s certainly nostalgic to see something that’s SO eerily similar to Halo:CE, and I think that’s cool, but man... That gameplay doesn’t even look half as fun as Destiny, or Titanfall 2, or Doom. If they’re trying to get back to a more simple, nuts and bolts combat system, I appreciate the gesture, and I hope I’m…
Not... really... The button you press to get on your horse in Ghost of Tsushima will always be the same button you use to pick up items, interact with objects, and change your stances, whereas in AC Odyssey the triangle button doesn’t have nearly as many functions. They’re fundamentally different control schemes in a…
This wouldn’t really work well considering that R2 would then become your heavy attack while square would remain your light attack, and triangle would become the button you use to change stances during combat. It would be a mess.
Oh dang I gotta try that, didn’t even see that setting
I speaking specifically about story choices, since that’s what OP was discussing; the instances where someone literally just saw some bullet points about what happens in the plot and decided to leave a review. You can’t judge the story of a movie, book, video game, tv show, etc... without actually seeing how that…
Booooo.
Good to hear, the PS4 situation was crazy; I had to constantly visit stock-tracking websites to even nab an order like a month after release.
Dang, found the dumbest comment REAL quick
Jesus, Ubisoft.
This game’s entire aesthetic:
You know what, that’s my bad; I thought you had written another article I’m thinking of and I just jumped to a conclusion :/ Sorry about that!
Those were full levels, whereas this is single, specific encounter. I thought it was incredibly well done.
I mean, it’s not really supposed to be a tactical, dynamic fight, it’s supposed to be a mad scramble just to stay alive while you unload every single bullet and pipe bomb you have into the thing. The game stocks you up plenty beforehand and there’s ammo littered everywhere in the environment where the fight takes…
The working conditions conversation is certainly a factor, and if you can’t separate that reality from the art itself, I can’t say I blame you. I DO think that certain parts of that discussion have been blown way out of proportion (as evidenced by accounts of various Naughty Dog employees on twitter who have had to…
Just gonna say it: I’ve read a LOT of the “discourse” online about TLoU2 and I have yet to come across a post from someone who hated the game (not just “I have criticisms/was disappointed,” but outright hate) that wasn’t clearly the product of someone who either:
Um... No.
That seems like an arbitrarily narrow way of viewing storytelling... A story can end with characters being sad and still be about hope and love. Those things aren’t mutually exclusive.