I literally said there’d be people rushing to her defence for absolutely no reason, and by golly gosh jee, there you were.
I literally said there’d be people rushing to her defence for absolutely no reason, and by golly gosh jee, there you were.
no one will ever tell you you’re talkin’ shit
Do a commentary track for the Suspiria remake, you coward!
I regret to inform you that Road House isn’t entirely accurate.
I know you’re mostly joking, but speaking as a former bouncer that is exactly the wrong attitude to have. A bouncer is there to prevent/de-escalate physical conflict. When that fails, of course, Katie bar the door, but I usually looked at it as a failure when I had to go to the extent of actually opening that can of…
If Road House can be trusted, philosophy majors make excellent bouncers and are more interested in the human experience of bouncing than the paycheck.
False equivalence. If a club serves somebody underage or somebody already intoxicated, they can get into very big trouble. Most importantly, there is decades of people understanding that rule. There isn’t much penalty for not enforcing mask guidelines and some really stupid states (Hi, Florida!) are doing there best…
Yes
Keep clicking on the things you don't like. That'll fix it.
The internet needs to quit taking it so fucking personally when people disagree about the quality of something. This isn’t some conspiracy to lower the sales of a game or some mass incompetence where tons of people who are bad at games somehow got jobs at every mainstream gaming website. People just see things…
I really wonder what open world video games would look like if we in the gaming community and the industry didn’t place inherent value on the length of a game. (or if there wasn’t, at the very least, a perceived value placed on length)
Because it’s relatively easy filler to design/implement into a game to fluff up hours, which for some reason the industry and consumer base still places a high emphasis on.
I thought Ready or Not had very similar horror/thriller vibes as You're Next.
If you have time to lean, you have time to apply a Leonard Cohen song to an awkward sex scene.
I’m the opposite. I saw the first locker early on and, when I realized you could hide in it, it made the rest of the level incredibly intense knowing that, at some point, something would start stalking me.
This is the issue with Latinx:
Halloween 3 actually returns to the original anthology concept that John Carpenter favored, even th0ugh the studio just wanted to crank out Michael Myers movies. So you really don’t know what you’re talking about in all kinds of ways...
Imagine complaining about a plot point 4.5 hours into the game, then playing 26 more hours and definitely getting it explained but keeping your salty review up.