hypergamer14
HyperGamer14
hypergamer14

Both are entirely different though. Aiming in Wii games was more like a mouse where you point somewhere on a screen and adjust according to where the cursor is landing, gyro controls are rather that you only adjust with it but never make big turns etc. Like I said, it takes time to get used to and you will maybe never

I can finally go through a story dungeon and watch the cutscenes without A-holes yelling at me in the chat to hurry up because they wanna fight the boss.

Not a single story character has called me “slow and stupid” or started a vote to kick me from the group for making a mistake.

Oh IT IS.

While I’m still sceptical about how the movie will turn out how do you know that everything beside the animation and designs doesn’t look good?

The second? What?

Actually it was far from that. The Dreamcast was of course a pioneer in terms of online gaming on consoles but mismanagement before and while the Dreamcasts life span and terrible marketing were the real problems.

That’s the first time that I Live in Aggro was completely pointless imo.

Gwent looks good but for me it’s far from the Pokemon TCG especially because it has a lot of varying artstyles.

Well, it can’t be worse than Akira imo.

Now playing

Shenmue 3 looks like a step forward from a game that came out 18 years ago, but it seems to be far from a game that will release in 2019.

Sadly, yes. The whole kickstarter campaign was one of the worst garbage fires I have seen on the platform yet. (right behind it is Mighty No. 9 but at least that one was managed a tiny bit better)

That’s what I meant with train wreck^^’

The first time I dropped it after the second episode because of Eren soo..... I get what you mean^^’

But even after that I think that the story and characters are a train wreck for the most part. 

I watched the first episode when the first season was hyped to death and was so annoyed by Eren in the second episode that I dropped it immediately. Last year I somehow watched all three seasons that were available at the time but not really because I liked it but because it was like a trainwreck that you can’t look

...and even if so, they were FAR from unsuccessful and I would argue that it’s because the remakes had less new elements than the games before it. For example: Ruby/Saphire introduced completely new graphics, gameplay systems etc, then came Firered/Leafgreen and build on top of that, Diamond/Perl introduced 3D

Sure, there are grinds, but I can’t think of one that is necessary to progress through the story or even get into raids. Tomestones are easily obtainable through the course of a week and the 24-man raid coins are also not that hard to get.

New Pokémon are entirely the draw of the series.

Look you whiney babies, you either get a good game with good animation and quality models with only the regional Pokedex, or you get a port of Sun & Moon’s models and animations with all the pokemon from the national Pokedex.

Most people are annoyed because they adhere to a tagline that hasn’t really been used by the franchise in over ten years: “Gotta catch ‘em all!”