Most every Final Fantasy game could have been published for the Super Nintendo, if they got rid of the cutscenes.
Most every Final Fantasy game could have been published for the Super Nintendo, if they got rid of the cutscenes.
Yikes, Corpse Run is really bad this week. (DQXI is a brilliant game btw)
Fun fact: in FF XIV, white mages get a stance that makes their damage way bigger at the cost of healing power. It was meant to make single player content feasible, but skilled players quickly broke the system for instances.
The Live Gamer Mini runs $130 at retail, on the very low end of good-quality HDMI capture devices.
Good question!
Of course you can in portable mode, docked would be a small problem tho. Imo docked is still no reason to not develop a new Etrian Odyssey for the Switch. I don’t know, use Motion Controls for the map, switch to the map with a button, make drawing with normal buttons a bit faster with a rectangle pattern tool maybe…
Tbh I thought the problems weren’t necessarily missing dungeons (shrines and the beasts made up pretty well for that) but rather missing fun side quests. Sure, there were side quests in BotW and I almost did all of them but especially the mini games weren’t part of those, which is weird for a Zelda game.
“Pirated”.
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Tbh honest Sony was not the only one overestimating Square, Square itself was also doing that with PlayOnline and Spirits Within.
...and in the meantime you can play the two hardest raids in FFXIV with matchmaking.
...or, you know, you could have the choice to play with randos if you wanted to. That was already so dumb in Destiny and even in the two hardest raids that a real MMORPG like FFXIV has to offer you can still use ingame matchmaking. (or at least party finder)
Seeing as the English translation formed the basis for the Spanish and German translations of the game, I can conclude that the Japanese version differs meaningfully from the version of the game Spanish- or German-speaking readers might have played as well.
Oh boy! I knew that they did try to develop PlayOnline as a online portal (and they did with not so much success) but that they tried to go that far back then is crazy! I mean, with the internet speeds at the time things like reading manga online would’ve been impossible.
Sure it was no unknown game but it was nowhere near Final Fantasy in the West at the time. Persona 4 is the one that made the franchise a bit more popular (I mean, Atlus made a ton of Spin-Off games and two Anime series for that game alone) and now it’s really getting popular imo with Persona 5. Not quite Final…
But tbh honest that got eliminated since the MH3 on Wii, WiiU and 3DS (which he tried)
Imo it depends more on how popular the game is. For example I got into a small argument on Twitter 3 days ago because a Persona Fan account posted a spoiler for Persona 3. That was just not cool imo. Persona wasn’t popular before Persona 4 and got even more popular with Persona 5 so I wouldn’t spoil Persona 3 for…
Yeah, that’s understandable.
Uhm, I don’t know where you were but that was always the case with Monster Hunter. Until MHW the franchise didn’t even get real expansions besides Frontier and the (in japanese more common) slightly improved versions.
While MHW is a bit faster and more fluid the way combat was designed was always a design decision. If you use a great sword you are supposed to be really slow because, you know, large pieces of metal are really heavy and hard to swing.