I get your points, the only reason I know it’s sometimes innacurate is because I use google translate. Though more and more I tend to use online dictionnaries.
I get your points, the only reason I know it’s sometimes innacurate is because I use google translate. Though more and more I tend to use online dictionnaries.
I didn’t say they were always wrong, but I have several examples where it’s a single word that’s wrong, I suppose it’s because of their collaborative approach. Last example I remember, there are several of them and on quite common words, en => fr :
Google translate often says wrong things (at least in french <=> english and french <=> german), so as I do not know japanese, I wouldn’t have really believed “anticlimax” as a translation, or well it could have been, but I wouldn’t have taken google translate as a definitive proof.
It took me about 2 hours to get to my first toxic opponents ! I was anticipating more toxocity tbh. Maybe because it’s the beginning.
Those are some valid points, for me at least, and don’t ask me how it is possible, but the whole game is one of best thing I ever played. There are several positive things worth noting though :
- P5 seems to have some non random dungeon.
- The dating/social sim aspect was totally new to me, and fun.
- Story is good (good…
It’s not really the subject, but, I was in the same situation you were (no jRPG for ages because it’s too long) but if, one day, you want to try a jRPG again, may I suggest you try persona 4 (or may be 5 by that time) those are really long (I finished p4 in ~85 hours and 6 months of time), but they are sufficiently…
I agree withBlacktpooltench (nice nickname) on that. From what I saw, it was always “the more popular, the more toxic”. At least on pc.
That : invasion and pvp are a pain, I mean, last time I was trying to reach a point I never reached, monsters were obviously strong and somewhat unknown to me, and then I’m invaded... I thought to myself that this was a really weird game design.
They didn’t like a very likeable game ? I loved it and I can live with that. People need to grow up.
I understand your point, but if you let an opening for people to ruin other’s fun for their own fun: you’ll always end up with a big mess as described above.
Exactly that, and I’ve been wrongly riddled with bullets. Note that in your example I’d be less pissed, but more dead.
That’s really lolesque. Get some friends, preferably english speaking friends ? I’m french, I can speak english, but are you seriously whining about people in europe not all talking english ?
my steam review (I’m apparently not alone) :
Not trying to nit-pick again (^^’), but doesn’t qte means you have to press the button(s) quickly after you’re asked to press it(them) whereas with sabin’s blitz, you have all the time in the world (in atb wait, which is default), so you decide when to input those blitz. Again, the CPR and march in ff7 are more like…
Not trying to nit-pick, but I’m a really big fan of ff6, and I have a hard time remembering a quick time event in this game. Same for ff7 (though, I only played it when it came out)
I’m a software developer, and I can’t help but make a parallel between this and relying on shady schemes at work, you have to use things properly or it will come at you in the future. I mean, Nintendo never meant to use the p-switch in that way, for a reason we will probably never know, they changed it.
I totally agree with you man, hence my first post :
it’s really simpler, an xbox one can connect to any server on any port, so they could write their own communicating protocole, psyonnix and capcom did it, because I doubt steam or sony gave them anything unified.
There is no real technical reason, it has to be another type of reason.
There’s this thing called peering :