hotburningdiapergarbage
Hot Burning Diaper Garbage
hotburningdiapergarbage

My thoughts:

Well, the streets of Prague look pretty clean and neat, and JJB is still working on the game. He’s the one who designed all those awesome offices in the first game.

Panchea collapses in all of the endings because Hyron is destroyed in all of the endings and Panchea needs Hyron in order to remain stable. This is why the post credits sequence always involves Morgan Everett and Bob Page talking about salvaging the wreckage.

Panchea collapses in all of the endings because Hyron is destroyed in all of the endings and Panchea needs Hyron in order to remain stable. This is why the post credits sequence always involves Morgan Everett and Bob Page talking about salvaging the wreckage.

Ah, but you don’t find out the consequences of your choice. According to Mary DeMarle, the head writer, your decision didn’t really have any consequences at all. Jensen feels guilty and fucked up about it.

GameInformer’s coverage trailer mentioned it, as did the Russian leak, but he’s got it slightly wrong.

According to Mary DeMarle they’re not going to say what happened. Jensen made “A Choice” which could have been any of the endings, and it didn’t work.

Well, they said that we’d revisit events mentioned in the original game and that they wouldn’t play out the way Jensen had been told they did.

Yeah it’s not like LET’S BE TALKIN’ WITH LADIES ‘BOUT CLOTHING, it’s an institution that’s specifically interested in design and craft trying to get all interdisciplinary by calling up a writer whose process tends to involve deep-dives into fashion history. The next writer they have in is a dude who wrote a book about

The candy is an in-universe thing. Your augmentations are powered by blood glucose, which is apparently a real thing some engineers are working on. Letting you recharge the first (or the first two in the Director’s Cut) was just a compromise to keep power management from being too much of a headache.

According to Mary DeMarle, it doesn’t really matter what you chose. It didn’t work, the world got worse and more radicalized, etc. This is kind of set up by the ambiguous nature of HR’s endings. Jensen doesn’t know what will happen, he just justifies it to himself. Eliza hedges a lot in conversation, using words like

I dunno if there’s a larger trend, as this is just the one talk and it is kind of out of the ordinary for the V&A since they’re more about designers and industry people than writers.

It’s the V&A, and the only person talking other than Atwood is the woman who was interviewing her.

The talk was actually about Atwood’s use of clothing in particular, though she did discuss the way that clothing is used to communicate themes and aspirations and character traits.

Well, to be fair, we live in the age of the Sad/Rabid Puppies, and luminaries of the SF genre (Isaac Asimov chief amongst them) would actually have agreed with her.

It’s not an insult. She’s just acknowledging something that Kate herself would probably be the first to admit behind closed doors: that her life is to a large degree stage-managed and curated. You probably got pissy when Hilary Mantel did the same thing.

Her work on the subject of the Garrison Mentality is a must-read if you want to understand Canadians.

I don’t think it’s a diss, any more than it was a diss when Hilary Mantel said that she was treated as a plastic princess designed to breed— In both cases they’re talking about the way that the position of consort (and the expectations that come with it) presumably impact her life.

Well, see, this is the problem. I wrote my criticism in clear prose and you misunderstood it. I never suggested that you couldn't make it through the game. Rather I suggested that, as you earlier admitted, you were "steamrolling" the game with a min/max gimmick party.

I am sorry you are bad at a game and mistake that for the game being bad. But that's not my fault or my problem.