He is not directing this one, nor is he in charge of the stunts.
He is not directing this one, nor is he in charge of the stunts.
I believe it is this one...
I remember I read somewhere about a program that unlocks every achievement in a game in Steam. Valve just doesn't care at all about them, so it allows it.
I am one of those people that will not get excited about KH3 until some really concrete details start showing up. Until there is a trailer and a release date, its vaporware to me.
You seems confused, its not about my opinion on the scores, its about you using the famed perfect score of famitsu as an objective, undeniable brand of quality. Does a perfect score means a game is beyond reproach? That is god sent to us?
Final Fantasy has made profound changes in their mechanics ever since 6, and the story and settings are different with iteration. I am not a fan of every iteration, but they have tried to push the envelope in different directions every time. Even Call of Duty, with its covering of different time periods and from…
I am talking about the fans, not the critics.
Truth... Zelda 2 was entirely different. It was also hated by so many people that they didn't revisit some of its innovations years later.
If "dark and gritty" was all that its required for "highly experimental". Majora's Mask even recycle most of the assets and mechanics of the previous Zelda and it was pretty short. Its not a bad game, but by today's standard, it would be considered a DLC.
I was talking about the historical reasons.
And different motherboards, and newer processors, and RAM with more pins, and better videocards, and newer OS, and larger cabinet, and...
To be fair, up to a point, the fans have only themselves to blame.
Main Zelda games has not really been really experimental since Ocarina, the template of all 3D Zelda games) to the point the game design has remain pretty much unchanged. Before that, the template was Zelda 1, and that kept unchanged for years.
Unfortunately, it was bland and formulaic about some of the worst things, which included complicated controls and over reliance on escort missions. "A control layout so complex you are going to need to print it to use it" is not the best way to attract the AAA public.
Having dozens of buttons makes gamepad support impossible (or, at least, incomplete), so... there is no chance of getting one of those games in consoles.
Damn... They are really scraping the bottom of the barrel of Batman villains, aren't they?
I came here to comment the same thing. I get that people make cause a shitstorm if only exposed to the imagery, but its not a better example of disingenuous simplification.
According to Dillinger, he was allegedly offered $4,271 for the songs, but turned that down. Now, he wants a better offer or every unsold copy of the game destroyed.
It worked for Little Big Planet
In terms of being fair, I should say that: 1) The main function of those servers is matchmaking, which is a lot less complex than what any MMO (or Diablo 3 and SimCity) does. 2) The network code from COD is not written with every iteration, in fact, there are Quake code buried in there. 3) The number of people does…