haziago
MistMan
haziago

The scope of this sounds very ‘stand-alone expansion’ in terms of size and how it compares/contrasts with the original Spider-Man. Does that seem like an accurate characterization?

The activities are essentially a quest log which open world games seem to have figured out. With things that aren’t tied to a specific point in the gameplay or place it wouldn’t be able to load you to it but it’ll still have a card letting you know you’ve done XX% of it and what you have left to do.

I like the activities feature. This might make me more likely to try for some trophies that I usually ignore since it’ll be easy to see if I’m already close to getting it. And with some games being able to jump right to where it is.

I can see smaller devs reaching out to their communities for helpful vids. As far as activities in an open world game, it would work the same as it did here. Don’t be so negative. 

Considering how long it took Sony to offer an “Appear Offline” option, maybe we’ll get more than just the two by the time the PS6 releases. The PSN has always been the redheaded step child of the Playstation ecosystem.

The great enemy of design is that people like what they’re familiar with, resent having to adapt to a new thing and underrate the idea that the new thing will grow on them. See: every new logo launch ever.

I don’t like the PS4 menu much at all.

There are so many useless parts of the PS4 UI it’s insane. Also every game has a central hub that displays nothing for me except “Coming Soon!”. This is an upgrade but still looks like wayyyyy too much.

One thing I really hope to see (no sign of it here) is a rework of online statuses. The old either you’re offline or online from the Xbox days is a bit old. What would be nice would be to be able to say, when we’re online (which we are most of the time anyway), is whether we’re up for invitations and playing some

The UX of the PS3 and PS4 menus was just bad. Functionality was buried in completely unintuitive places, the action efficiency was low, relevant info was rarely dynamically surfaced. People got used to it and it was usually snappy, but it’s not a great user experience.

It’s early access.
Of course it’s buggy.
That’s the entire point of early access.

Is it the same Amazon from these articles?

Is it the same Amazon from these articles?

So about that campaign length...Most sites are saying it took them between 6-8 hours to beat the campaign, which is roughly how long Halo 4 is...problem is 343 claimed it would be TWICE as long as Halo 4.

I know it was announced a couple of months ago but no one mentions the lack of splitscreen co-op/multi-player in their reviews.. 343i screwed a lot of life long halo fans out of their favorite feature just so this game can have 60 FPS. Its an outrage and I cant believe how everyone just shrugs it off. Having friends

I really do enjoy Halo 5, I even kinda liked the campaign. The only problem was that it didn’t have an ending. Seems like 343 is basically following the skeletal framework of each entry in the series. Halo 4 was a bit of a throwback to the first Halo where Chief was alone on a mysterious forerunner structure. Now this

Don’t say this is the end of an era. Call them on their bullshit! They said in January that Halo 5 would have splitscreen. Couch co-op should not die because triple-A studios don’t want to dedicate resources to it. I for one, am not going to buy Halo 5 specifically because they took out split-screen campaign. Some of

if you asked anyone to give up split screen for 60fps they would of told you to fuck off. Halo has never been 60fps, who gives a shit now? looks like Activision won, thanks a lot CoD.