Also called, “doing the muzzle-loader.”
Also called, “doing the muzzle-loader.”
Or they are making adjustments for game balance, just like every single other game does. Though the two reasons are not mutually exclusive...
I’d be willing to bet that they were trying to get a fix ready soon enough that it could be part of their communication. In that context, the bullshit factor wouldn’t be too high.
I think that’s the pattern here. If something isn’t working, disable/remove it until it can be fixed. Better to do without a feature than to get frustrated trying to get something to work that isn’t going to.
“You’re entitled to your position, but you aren’t entitled to rewrite how voting works in order to claim that any vote not for one candidate automatically supports one other in a race that includes at least four.”
Wasted is probably not the best adjective to use. However, it is true that in a winner-take-all election, a vote for a candidate that has no chance of winning may not be in your best interest. In this case, if Trump were to win by a margin smaller than the number of other-party votes that would have otherwise chosen…
Are we talking about Battle Cruiser 3000?
Did you play Ingress? The “secret war” vibe in that game usually leads to the development of more circumspect phone/interface use. Of course, Ingress doesn’t require the screen to be on, which makes it easier.
I’m pretty sure Blizzard has already banned him. Hasn't the worst already been done?
It’s one thing to say that we are a product of our experiences, and another to say that we don’t have free will. That it might be true is irrelevant in the context of our perception. My poorly articulated “woowoo” hypothesis was that our ability to think abstractly allows us to influence our conditioned responses.
I think that gets into arguing semantics. You can say that our actions are a result of our cumulative conditioning, but there’s still the component of empathy in free will. Whatever the case, responsibility, accountability, fault, blame are all distractions from what should be the goal: identify the problems, and take…
Do you even internet, bro?
But isn’t the purpose of holding somebody accountable to modify their behavior, to make sure they don’t do it again? In that context, root cause is important because you want to address the real problem.
I don’t think a lot of punishments (whether inflicted by society or the universe) work as deterrence until experienced. Even then, the effect can fade with time. Kids are a great example. While growing up, how many times did you ignore advice (that something was a bad idea) because the consequence seemed unreal or…
If handled correctly, the actual amount of the fine and length of prison time, if any, will be determined based on the details of the case, the guy’s attitude, and other common-sense factors. I wouldn’t be surprised if it resulted in a fine of an amount that will hurt, but not cripple, community service, and parole…
No it’s not. It’s a statement acknowledging that one thing is the consequence of doing another. “That” is the consequence, “for [action]” is what they did, and “I” is who did it.
I’m surprised this works. In Ingress (assuming the same engine) distance travelled is logged only when an action is performed. So, if you hack a portal, walk 10 blocks, over a block then back to hack a portal one block from the first one, it only registers the one block difference between events.
“Terroristic Threat” — so, a broader thing than terrorism. Hell, threatening someone is a crime, and this was doing it in bulk. The punishment scales with the nature of the threat, I assume. Something like this is akin (in degree) to threatening to slap someone. Not bad, but only relative to killing them.
Ingress (very) recently added the caution to the loading screen. It probably wasn’t there all along only because it wouldn’t fit with the back story of being leaked scanner software.
There’s a story, and it’s B-grade at its high points. But it is separate from gameplay; it doesn’t add any sort of extra goals or purpose.