gunmoku01
Gunmoku
gunmoku01

This makes...ZERO sense. Why split up an already decent shooter into two lesser ones? Does this mean the multiplayer interaction of H1Z1 is going away in favor of King of the Kill or are they keeping the survival and cutthroat mechanics of H1z1 in Just Survive?

Dedicated servers are probably last on their list to actually buy because it would be a huge effort to port everything over to a new set of architecture when the product you’re trying to support is going to be outdated in the next 12-15 months.

I don’t think it’ll be balance in the Dark Zone but just simply balance overall. There should be a good difficulty curve presented for both PvP and PvE. PvP in an open zone without much rules is interesting, but the issue at hand is going to be the situation that arises when that one douchebag starts plucking players

Spend $5 ish, but get $100,000 plus of truck back? Worth it.

Diesel Bros. is a funny show, but I really hope that giveaway bit is true because that is pretty neat, and kind of heartwarming for them to be rewarding fans of the site with a usually pretty expensive piece of kit. Lifted, overpowered trucks or not, I like the originality of the builds in that show. Very

My predictions for 2016 in gaming:

I like Metroidvanias, I like Insomniac. This looks neat, BUT...this doesn’t feel like a massive effort by them. This feels more like a filler game or a passion project given life. I would hope that they’re working on something a bit more...ambitious I guess is the word I’m looking for. Insomniac usually pushes the

Gaming laptops have their niches and the gap is closing on them running as fast as some boxed desktops. I more consider them “portable desktops” because as a gamer and graphic artist, I tend to want to have a portable Photoshop machine as well as something that’ll handle the latest and greatest games without going

Finding it harder and harder to believe it’ll even be done after the third major delay after the devs saying “Oh, we’re almost done.” Just saying, don’t count the chickens before they hatch.

I would hate to say I told you all so, but I told you so. Broken promises and vaporware yet again. Even the veterans aren’t safe.

If you read the Bungie forums on a regular basis, someone is always unhappy with something and Bungie is afraid to cave in anyone’s favor because it just keeps rippling back and forth. Nobody’s winning that battle unless Bungie constructively takes criticism with a wide berth and caters to themselves and not focus

Halo was ruined after Reach era when they introduced the killstreak rewards mimmicking Call of Duty. It completely threw balance out the window worse than before. And not to mention the shotgun has always been overpowered in Halo games since the beginning. Unless they significantly adjust weapon balance and make

Baton Rouge or New Orleans would be an interesting setting, I loved Point Lookout for Fallout 3 and the marshy lowlands in Fallout 4. Then again, going to another wintry setting to somewhere like Anchorage or Fairbanks, Alaska or even Denver, Colorado would be cool.

I said “broken promises and vaporware”. Both Broken Age and Mighty No. 9 are examples of what happens when Kickstarter devs keep breaking promises and severely under delivering on their projects.

I was a lifelong fan of Tim Schaefer too, but it doesn’t change the fact he and Double-Fine pissed away a 7-digit budget on a game that should’ve taken a quarter of that or less to develop financially. If people are still willing to trust Double-Fine with even more money after two quite epic financial flops, that’s

I’m not writing it off, I’m more cautious with how I spend my money on projects like these. Though since the developers of Consortium have already delivered once before in good fashion, I’d be willing to donate to this project too.

I haven’t played Broken Age myself, but it just looks very cookie-cutter when compared to how other adventure games like Undertale, Life Is Strange, or Tales From the Borderlands handled their mechanics and consequences from player choice. Plus Tim Schaefer shamelessly squandered the budget away on the game and

No, the success rate of Kickstarter games is way less compared to the old-school publisher and developer structure. Most Kickstarter games seldom hit it huge but there are exceptions like Undertale, The Banner Saga, or Darkest Dungeon. The traditional business model works because there’s enough money and management of

Broken Age was completely underdelivered from what it was promised and they squandered away most of the budget on unnecessary BS. Mighty Number 9 is likely going to end up the same way, massively underdelivering on every promise and just being plain mediocre when it had no business having that kind of funding needed.