gunmoku01
Gunmoku
gunmoku01

If you read the Bungie forums on a regular basis, someone is always unhappy with something and Bungie is afraid to cave in anyone’s favor because it just keeps rippling back and forth. Nobody’s winning that battle unless Bungie constructively takes criticism with a wide berth and caters to themselves and not focus

Halo was ruined after Reach era when they introduced the killstreak rewards mimmicking Call of Duty. It completely threw balance out the window worse than before. And not to mention the shotgun has always been overpowered in Halo games since the beginning. Unless they significantly adjust weapon balance and make

Baton Rouge or New Orleans would be an interesting setting, I loved Point Lookout for Fallout 3 and the marshy lowlands in Fallout 4. Then again, going to another wintry setting to somewhere like Anchorage or Fairbanks, Alaska or even Denver, Colorado would be cool.

I said “broken promises and vaporware”. Both Broken Age and Mighty No. 9 are examples of what happens when Kickstarter devs keep breaking promises and severely under delivering on their projects.

I was a lifelong fan of Tim Schaefer too, but it doesn’t change the fact he and Double-Fine pissed away a 7-digit budget on a game that should’ve taken a quarter of that or less to develop financially. If people are still willing to trust Double-Fine with even more money after two quite epic financial flops, that’s

I’m not writing it off, I’m more cautious with how I spend my money on projects like these. Though since the developers of Consortium have already delivered once before in good fashion, I’d be willing to donate to this project too.

I haven’t played Broken Age myself, but it just looks very cookie-cutter when compared to how other adventure games like Undertale, Life Is Strange, or Tales From the Borderlands handled their mechanics and consequences from player choice. Plus Tim Schaefer shamelessly squandered the budget away on the game and

No, the success rate of Kickstarter games is way less compared to the old-school publisher and developer structure. Most Kickstarter games seldom hit it huge but there are exceptions like Undertale, The Banner Saga, or Darkest Dungeon. The traditional business model works because there’s enough money and management of

Broken Age was completely underdelivered from what it was promised and they squandered away most of the budget on unnecessary BS. Mighty Number 9 is likely going to end up the same way, massively underdelivering on every promise and just being plain mediocre when it had no business having that kind of funding needed.

But it also gave us broken promises and vaporware like Mighty Number 9, Yogventures, The Stomping Land, CLANG, Unsung Story, Broken Age, and...do I need to keep going? Yeah, truckload of salt, etc.

It wouldn’t be the first time incomplete content was found and then finished later for a price. It’s something that’s engrained in development and I doubt it’ll change anytime soon because devs are just too efficient to change now.

I’d be willing to bet BethSoft is putting “20 Leagues Under the Sea” in one of the expansions. Since people uncovered that much about it, it might still come into fruition.

Those were unsettling. Flowey though? Motherfucker is nightmare fuel.

This reminds me of the old Alienware Area-51 cases from 2 years ago but small.

There’s a lot more to it than that. They also have to confirm what exactly was going on, fix the problem, then investigate the details. When you handle information on hundreds of millions of users on multiple continents, that’s a lot of data to sift through. You can’t just find something and then just hope it’s the

Final Fantasy VII did a lot for the JRPG sphere, but I prefer a lot of the other FF games like FFVIII (mostly for gameplay), FFIX, and FFXII. I would almost clamor to include FFXIV on this list, but it’s hard to consider it a traditional JRPG.

There’s also Christmas-related stuff in Undertale when you visit Snowdin Village with Papyrus and Sans.

Gone are the extra attributes known as skills, which players could use in novel ways while exploring the wasteland. In Fallout 3, for example, if you had a high enough explosives skill, you could defuse a bomb in the middle of a city, thus saving everyone. Or, you could choose to detonate it. The entire questline was

Soooo...despite the fact there is a clear-as-goddamn-day clause in their Terms of Service, the fact that bots are pretty much a taboo in any MMO or multiplayer game, and that this pretty much does NOTHING except harm players at the core, you want the cheaters to win? Give me one good reason you think Bossland should

Oh woops, didn’t remember the RISC processor. I got confused with the Xbox.