gunmoku01
Gunmoku
gunmoku01

Yep, Donked cars still look stupid as hell. I like the green and the blown V8, but everything else is just...blegh. Needlessly huge rims, rubber bands for tires, and likely ruined suspensions. Saving the cars? Nope, just making them last a bit longer until they're crushed or get into an accident from not being

If you're experiencing headaches with higher framerates it's more due to motion effects or camera framing rather than the framerate itself. I've known more people that can't play FPS games than ones who can't stand to look at video running at something beyond 24 or 30 FPS.

My E3 wishlist is as follows:

Ah gawd, an Apple-II E. My first introduction to a computer, period. I remember playing educational games in my elementary school like Number Munchers and Oregon Trail. I think programming comes to generations like mine so much easier is because we were taught basic input-output programming just for using these

a) All of this (games) is done for money

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What's this? A busy highway full of traffic that is flowing along with no interruption? My truckload full of BEES will put a stop to this!

Lazy? Not likely. A style doesn't auto default all efforts of that style to lazy or accomplished. Not all 3D games are winners in the visual/animation department, and there are stinkers in pixel art. Although, there are winners too. Games where the artists take into consideration the readability of

I'm not saying it's not a sign of artistic talent, because it does take a lot of work to do good sprites. I'm just saying it's an overused style and the game could be a ton better if it used a different aesthetic besides this one.

Setting is cool, gameplay is cool, but people, PLEASE think of a cooler visual style than "OMG, 8-bit with cool particle and lighting effects!" Seriously, it only looks cool when it's an INTENDED part of the style (see: CRAWL, Hyper-Light Drifter, Dungeon of the Endless, or Rogue Legacy), I find a lot more indies are

How about we slightly spin this discussion, or at least something related to job instability, such as not able to be hired by anyone? I've been trying to get a game design related career for almost a whole year now, and it's just plain ridiculous on what some of these "qualifications" the sites are describing? Want

It's already prevalent the iteration and improvement on graphical fidelity on the 8th generation consoles is going to happen at a very fast pace. Look at Watch_Dogs' improvement over time. Yes, the first E3 demo reeked of "Bullshot" but they stayed pretty true to the source this time around.

Defeat isn't necessarily total liquidation of the company. Defeat is admitting there is a fatal flaw in your product when you've been defending the very same thing this whole time. Like that the Xbox One is joined at the hip with the Kinect or that you absolutely must be online to use the console at all, that's two

But that's the thing - the Kinect DOESN'T, or at least shouldn't, have any bearing on how powerful the Xbox One is at its peak. They both posses processors that work in tandem to make that much more powerful of an experience. One shouldn't hinder the other.

I...don't think the Kinect would have any positive or negative benefit on the Xbox One's processing power. Nor would they even argue that it's too weak. Graphics have this tendency to get consistently better with the lifespan of each console because the coders are getting that much better at squeezing out

What's your take on brands like Cadillac and Buick, though? This article seemingly is all about Chrysler folding more towards a mid-range brand rather than that stereotypical "banker's car" type of luxury. You know, affordable but really nice. I don't think American luxury is becoming extinct as more we've kinda

The software that translates music to sheet isn't entirely accurate, so I would assume the same for an Amplitude option in the same vein. The full effect is there when each individual instrument or sample track gets singled out and used, so I would venture to say not to at all expect custom music importing. The most

Oh, I'm not bashing the build quality. I never had a GH controller go bad on me and my original GH controller for the PS2 still works to this day. I'm more bashing their design. The first iterations of the GH and RB guitars were silly, they were barely guitars at all. If anything, they were keyboards under the

Getting this game on PC with custom soundtracks would be incredibly hard if not impossible. The main reason why is Amplitude's design: You can't play individual tracks of a song with a compressed MP3 because each audio track has been merged. Not to mention the whole other can of worms involving deals with record

Rock Band has lived out its usefulness, plus the controllers were for the most part junk. Dance Central was an okay execution of DDR minus a controller. Amplitude was a really damn good rhythm game, no frills, no stupid controllers (looking at you, Rock Band guitars), just really fun gameplay with a killer

I can sort of get past their faces, albeit they are sort of breaching Uncanny Valley territory a bit. But I like their costuming efforts, it REALLY characterizes each of the Turtles well and is an extension of their personalities. It helps differentiate each Turtle from one another with recognizable silhouettes when