guillaumeverdin
Guillaume Verdin
guillaumeverdin

Cannot read this! :(

Is this a Dreamcast logo? ;)

Homer Simpson

It happened to me all the time while trying to catch a tarantula or a scorpion in Animal Crossing. -_-

If only I had the envy to play it again. 150cc is too hard for me. :(

Mega Ran's excellent interpretation of the song gives a slightly more mature me a chance to further dissect the work.

The game will save the player's most recent vehicle combination for the next time they it up.

I actually found it stupid (in Roland Emmerich's movie) because the way Japanese people pronounce "RA" sounds more like "LA". So the way the american actress pronounced "Gojira" didn't really sound like the real deal anyway. She should have said "Go-Ji-La".

I love them too but my PC doesn't apparently. :\

I like the few additions, as well—sure, the crime-scene investigations are linear and don't really require much detective work, but they're better-done than in City or Asylum, are super cool-looking and they break up the pacing well. Some of the new enemies and gadgets added to stealth and combat scenarios shake

Yes, mine, because Raiden was my favorite character. :\ I also loved Kano but he was already gone in the second game. -_-

Maybe there is a problem with bandwith as well... Just sayin'!

Man, I wish Harold Faltermeyer would do music for every movie.

Because THIS time it was the right thing to do. :P

But in this particular case - a video showing stuff thrown out of the window to the ground - the vertical format is the better choice in my opinion. In horizontal mode you would have to pan up and down to follow the action. Paintings (and arcade video games) are not necessarily horizontal, right? Unfortunately very

I even wish I had the time to watch more than one minute of that video.

Cute!

The slide is 168 feet tall, and the problem seems to be the point where riders shoot out at the end of a 17-story drop, with some leaving the slide and getting some hangtime. This might sound awesome, but the slide is worryingly narrow, so the concern would be someone getting airborne then...crashing. Or crashing back

Yes, but I saw the title first. And the game could have featured both barrel types anyway.

No running. No jumping. No minecarts. Some developers in Uruguay have been making a game called Bullet Boy that seems to be exclusively based on the barrel levels of Donkey Kong Country (perhaps the most fun parts of those games?).