While it's still hard, it should be much easier than before now that both PS4 and X1 are x86 based. On previous consoles they used entirely different CPU architectures so a lot more of the game would need to be rewritten. That's no longer the case.
While it's still hard, it should be much easier than before now that both PS4 and X1 are x86 based. On previous consoles they used entirely different CPU architectures so a lot more of the game would need to be rewritten. That's no longer the case.
Would you find it ok to methodically torture someone, hacking of bits and pieces and hearing them scream? Because that totally exists today in video games and is only going to get more 'real' with VR. Why allow violence but hold sex to a different standard?
This is how Starbound works too, but it can still get somewhat bland after awhile. A computer may see a hundred different species, but all I see is the same dinosaur in a new color. I remain cautiously optimistic though that this game will be different.
It'd still be nice if they had some specific server jobs that would take advantage of it being an open world.
Does this work for DLC? I almost never buy digital, but I'd love to be able to pre-load DLC, or at least have it auto-download on Standby whenever it releases.
I'm assuming he meant paid Alpha's? Otherwise ya that doesn't make sense.
I think it's also based a little bit on what sort of game you're making. Personally I think Minecraft was a fluke. Games that are that open ended and vague all seem to be getting mired in community game design nowadays. You get developers that pitch the world to players, but you receive little more than a physics tech…
You could allocate space for betas and have it auto delete them after they expire.
Honestly even with Minecraft I only played for a relatively short time during the alpha, then abandoned it because it was too broken for me. Finally got around to playing it 'for real' in the last year and I have to say it's finally what I'd consider to be a "complete game". I kinda wish I'd have held off at least…
Feels like a lot of hassle to go through just because you no longer like your PSN ID
I think this is becoming sort of a large problem right now. Not just with VR but with a lot of games in general. I realize that you can't really speed up development time, but at the same time, it seems like there's a sort of psychological limit to how much I can hear about something before I just stop caring. Hearing…
Isn't all your digital licenses tied to your PSN ID? It's not just trophies, but potentially a lot of money too.
I've found that buying a computer case with a window and easy to remove side panels ensures that I clean the thing every ~6 months or so. The window is critically important as it results in much shame if you leave it long enough to get gross.
It's kind of hard to trust these screenshots as many newer anime often do facial deformations as comedic gags, so for all we know it could only look like this for a few seconds rather than the whole show (I don't know what show this is from). But yes, some shows out there just look this bad.
The alpha intrigued me, but hasn't yet sold me on the game. I think gameplay-wise Destiny is a very solid shooter with some nice RPG-esque elements. Finding gear is fun, though the alpha only seemed to scratch the surface of what was available. Parts of the game felt a little grindy to me, but I'm assuming that's just…
No one's asking them to drop the price. Well at least the first guy wasn't. All he said was the price at which he would purchase one. Him choosing not to buy isn't the same thing as wanting to lower the price. The XBox One is $400 now. I think that's a fair price, but I probably won't buy one until its around $300…
I don't understand this line of thinking. Buying something is a two-way transaction. Lots of people are in different situations. If someone only wants to play 1 or 2 games on a system, it's not likely to represent much value to them, no matter how nice the hardware is. No one's asking Nintendo to bankrupt themselves.…
Did you play it near release? I did and had a lot of bugs. It was still a great game, in spite of the bugs, but they really did have a lot of them.
These are the sorts of "next gen" experiences I'm hoping to see. Graphics are nice, but a more fleshed out world and deeper characters is what's really interesting to me. And these sorts of AI tweaks need good processors. But it's just not a "flashy" sort of improvement, so I don't think game devs really prioritize it.
Haven't played the game yet, but it'd be fun if it would track who you'd robbed from in the past. I can just imagine some NPC going about their lives till a madman steals his car. Shaken up, but otherwise unharmed he later gets his identity stolen by the same guy. Next day? Slams into a road barricade that…