I think it’s a location thing. In NYC I’m not sure I’ve EVER seen the commercials, but when I travel to upstate NY one seems to air at least every other commercial break.
I think it’s a location thing. In NYC I’m not sure I’ve EVER seen the commercials, but when I travel to upstate NY one seems to air at least every other commercial break.
You can certainly claim this is just due to limits of the consoles, but I’ve played more than one PC game that pulls this same shit. It’s often due to the engine itself, and differences in how the CC and in-game world/assets are rendered and lit.
Either way, it’s a shitty thing to due. The CC and in-game should be…
It’s worse, the practice mode is disabled. The only modes available are the online VS matchmaking and the [first part?] of the training tutorial. And the matchmaking doesn’t seem to be working much, if at all.
It’s worse, the practice mode is disabled. The only modes available are the online VS matchmaking and the [first part?] of the training tutorial. And the matchmaking doesn’t seem to be working much, if at all.
If it makes you feel any better, I managed to get past the ‘Failed to initialize’ error and see the lobby, only to not be able to really play, since Matchmaking doesn’t seem to be working and the only other mode enabled is the first segment of training tutorials. So you can only play as Goku with the game giving you…
Every theater I’ve been to with reserve seating shows you a little layout from which you pick your seats, so I’m not sure how you could not know where the seats are situated. Like, I always go for around half way up/back, usually in the two rows behind the handicapped seating.
As for choosing who you sit next to,…
Every theater I’ve been to with reserve seating shows you a little layout from which you pick your seats, so I’m not sure how you could not know where the seats are situated. Like, I always go for around half way up/back, usually in the two rows behind the handicapped seating.
As for choosing who you sit next to,…
The X films don’t currently have a really solid continuity as they are, though. I mean, Logan maybe happened in the future, but which one, Original, Retcon, or Deadpool?
If I were Disney I’d just plop the Deadpool version of the X universe into the MCU, since there don’t really appear to be any conflicts there…
The X films don’t currently have a really solid continuity as they are, though. I mean, Logan maybe happened in the future, but which one, Original, Retcon, or Deadpool?
If I were Disney I’d just plop the Deadpool version of the X universe into the MCU, since there don’t really appear to be any conflicts there…
^This!
I keep seeing people labeling this purchase as some sort of harbinger of a Disney-branded mediapocalypse, but the alternative was never Fox keeps being the [also gargantuan] Fox. The alternative was selling to another company, in this case a much worse one, IMO.
I mean, best case would have some kind of legal…
^This!
I keep seeing people labeling this purchase as some sort of harbinger of a Disney-branded mediapocalypse, but the alternative was never Fox keeps being the [also gargantuan] Fox. The alternative was selling to another company, in this case a much worse one, IMO.
I mean, best case would have been some kind of…
Urbosa is best girl.
Same here. I always found the [early] classic games to be obscenely hard, but I loved the X series. Or, well, most of it. I also thoroughly enjoyed the Zero series, though the... first one(?) was really hard.
I’d say, of the platformers, X1(or, better yet, Maverick Hunter X, the remake), X4, Zero 4, ZX1, and... one of…
Uh, did you reply to the wrong comment? Because I didn’t make the argument that “it’s not gambling because you always get something.” Though that does technically contribute to why lootboxes aren’t gambling, it’s not my point.
My point was that there are numerous systems were you purchase “chance” without it ever being…
I mean, value is arguable, and good lootbox systems don’t have any more of a “jackpot” than those capsule machines (that is, the item you really want).
But I agree that a big part of the problem with lootboxes is that they don’t have a good baseline on value. A really bad example is Star Trek Online, where your box coul…
They do. Even without more tangible rewards like the drop reward I outlined, it’s not all that hard to structure leveling to trigger addictive behavior. MMORPGs tend to do this, among other psychological tricks to keep people playing.
I’ve explained this better elsewhere in these comments, but the purchasing of lootboxes does not function like a slot machine. There’s no wager being placed, and at no point do you win a part of the pot. You’re not betting, which is what the sort of gambling you’re talking about is.
Lootboxes work more like capsule…
The lockbox (or lock & key) version of lootboxes is the worst. Like, I’m generally fine with cosmetic-only lootboxes (with little if any exclusivity, ei items/boxes don’t go away after a set period of time) like Overwatch, or even something like Heroes of the Storm (though I admit theirs is a little much with 3…
That’s not gambling. I mean, not in the way you mean it. Any time you take a chance at anything, you’re “gambling,” but that doesn’t make it gambling in the sense of wagering on a game of chance.
If you play a TCG, let’s say Magic, and you and your opponent wager money (or cards!) on the match, with the winner getting…
It’s not technically gambling.
Have you ever used one of those quarter-turn (old style gumball) capsule toy machines? Ever bought a pack of trading cards? Any blind-box or blind-bag item? Would you call all of those ‘gambling’? Because that’s much closer to what a lootbox is than a slot machine, and all of them are…