greatdestroyer
GreatDestroyer
greatdestroyer

professional =! journalist

Indeed, it seems like a great deal of missed opportunities. I think a game set during Alexander the Great’s Macedonian Empire would have been amazing, but this game sets the Assassin’s formation a good bit after that.

I get what you mean, and the overall branding this gen has been pretty stupid, not just from MS.

But.... MS has still won the award for stupidest naming. X and S sound a LOT more similar than ‘Pro’ and ‘Slim’, at least in American-Accented English.

Add to that the following:
-XBox’s numbering to the casual observer

I mean, $499 might be hard, but if you’re not counting the monitor (and you’re not, because you’re not counting the TV either) then it won’t run you much more than that.

Also 4K isn’t all that big a deal for mid-range screens, at least not from what I’ve seen. If you’re sitting the proper distance away from your screen

As both a PC and console gamer, the same specs would likely run you around $700 (maybe cheaper now), assuming that you shopped around for fair prices and did the build yourself.

BUT, building a $700-$1000 Gaming PC will give you a system that will last you longer than a typical console cycle. Or at least it will be

I’m so glad to see I wasn’t the only one who was like “did these guys totally forget about Sumer?”

As someone really into ancient mythology and civilizations, that really pissed me off. Also the idea that the Assassin’s would be all about Anubis is stupid. He was not some devilish god of death, he was the god of the

I didn’t keep count (and I should have), but I feel pretty confident that if you took a shot every time the words “launch exclusive” (AKA not really exclusive but we want to count them so we look better) popped up during the XBox show, you’d have alcohol poisoning now.

They claim BF2 will have all future added content be free for all owners. So, maybe?

It’s neither of those, now. They’re not spawning power ups, but they’re not map objects either. You now get battlepoints as you play, which you use to spawn as more powerful units, heroes, and vehicles.

Kind of like Call of Duty. Not my ideal, but much better than BF2015.

Ganon is basically immortal, but not invulnerable. Like Dante of Devil May Cry, he can take lethal damage, and even “be killed,” but it doesn’t take. But his soul/spirit/whatever never passes on. He just comes back to life. Throughout the series Ganon is specifically and pointedly mentioned as being “revived”. He’s

Ganon is [almost] never actually killed, and has only reincarnated as himself once. It’s at least heavily hinted at that his connection to the Triforce keeps him “alive” after his defeats.

A male is born into the Gerudo every century, but only once was that man Ganondorf (that we know of). Which was the Ganondorf of

Yes! I though I was crazy (or, just, the only one that noticed)! Like, that almost looks like Hylia and Demise working together to stop some great monster/calamity. Certainly more so than that hero looks anything at all like Link.

Oh man, the horse mechanics are just bad. Like, not the worst, probably, but not good at all.

It’s not really my cup of tea, either (I loved the personality they gave Ganon in Wind Waker), but I at least get the idea. That being that Breath of the Wild is set in the far future of OoT (whichever timeline), and so Ganon has, by this point, gone completely insane from the repeated resurrections* and subsequent

Well, if you have all the hearts, the best armor, and powerful items, then he should be easy? The sooner you face him, the harder he would be. Because, in an open world game, part of the idea is that you don’t have to do everything. So the final boss needs to be balanced towards those who’ve done some of the game.

Going

I mean, not really? Unless it’s something they’ve been milking out of the Resident Evil series, which I don’t follow. The only game with a big ‘locked content’ controversy I can think of was SFxT, and one game does not a pattern of behavior make.

Now CAPCOM IS infamous for releasing repeated ‘editions’ of the same

Kickstarter and Early Access has lead to (or perhaps just revealed) an ouroboros of stupid in the industry, re: no one can give remotely good estimates on anything.

The “fans” have long lived in near-complete ignorance as to how long and hard making a large (“triple-A”) title is. Years of development happened nearly,

The DLC plan for a game is often announced pretty early on, along with any possible deluxe editions. Some people seem to take offense at this, but I can pretty much guarantee you that most developers are planning out at least the general idea of their DLC well in advance anyway. Plus announcing these types of things

But boss characters have historically gone as completely unplayable in MvC games, and we don’t even know if Sigma pops up as just himself in the game (outside of cutscenes). So, to me, this seems more additive— in that we’re getting a character via DLC that we would normally not get at all— rather than subtractive, as

It depends on the series, honestly. For ones with a history of having the boss characters as unlockable fighters, it’s kind of weird to move those characters behind a DLC price tag. For series where the bosses are usually completely locked off as unplayable, it seems less strange to instead make them available as DLC.

M