glazedkoala
glazedkoala
glazedkoala

I'm definitely a bit biased here, but the Capture the Flag game mode is great for casual players. It doesn't require (or have) self-enforced rules and requires less mastery of the game. Since getting a kill is nearly impossible on the stage anyway, it kind of evens the playing field for good and casual players. As

Holy crap I had no idea about the grid.

Thanks! I really want to make more stages for the same game mode.

Ganon's Castle:

Capture the Flag:

I do agree that the dragon track was a disappointment. Most of the first cup was. The levels are too straightforward with no risky shortcuts (as far as I could find). The exception here is the F-Zero track which felt unique and interesting due to the large number of boosts.

I actually really like the toad level. I'm

The game can be a bit slow at times, especially if whatever sidequests you've found don't grab your interest. I played it coop with my somebody in the same room. It made it easy to split up and find everything there was to find, at least in towns (though you occasionally may want to join back up in order to do the

This is a very cool concept! This means he must have made the game without any sort of version control. It's a very risky move really, what if the computers hard drive randomly died?

It'll be a real feat of will to go through with the process of actually making the game uncopyable.

Coup isn't actually designed by the Resistance people, they just reprinted and re-themed it. It's a pretty fun bluffing game (my experience of it is based on playing with a group of 5). Unlike Resistance you can be eliminated from the game, but generally it's short enough that being eliminated isn't super painful.

If

The only reason to own a Move controller is to play Johann Sebastian Joust.

Ah, gotcha.

Zelda: Four swords and Crystal Chronicles.

The GBA had similar connectivity with the Game Cube.

Haha, no I know on zombiu you have to restart the game. I thought in Fire Emblem you did too (from the writer's description of it).

To continue on my other reply, restarting when a character you like dies (assuming you need to restart the whole game?) though self-imposed just makes the game feel a lot like playing zombiU on hardcore mode. There's an exciting challenge to trying to keep a character alive because you know the punishment for failure

Ah, I thought people had to restart the entire game.

That's not true of ZombiU's hardcore mode. You just restart over as the same person. There is no zombie of yourself to find.

So Jason, are you telling me that you don't understand the point of permadeath in a game such as ZombiU in which you are forced to restart the game?

It's not new to fire emblem, he's just saying this fire emblem is the newest game to use permadeath (perhaps it's the first fire emblem to allow you to turn that off?)

Asymmetric multiplayer, not asynchronous. It's okay, I mix those up a lot too and I make async games.