girlusocrzy
girlusocrazy
girlusocrzy

Yes we definitely disagree. Not sure why you are mentioning the “free” option since the 3DS legacy collection is not free! I guess you don’t feel that’s a good option, yet you brought it up anyway as a comparison? O_o

The only difference they bring up is the visual representation, referring to the Wii’s upscaling due to limitations on video output on the system, or the 3DS’s upscaling on a small screen. Notice these games are played in a small window and aren’t expanded to the full screen height, unlike VC games which are.

The PS1 version was a step back in some ways, like you mention the technical hitches are annoying and don’t disappear when played on the PSP/PS3 digital copy.

Also personally I’d miss all the Sega, capcom, konami, natsume, sunsoft, kemco, taito, Hudson soft, compile, softdisk, tecmo, enix, square, EA, renovation, namco, wolf team, accolade, acclaim, virgin, absolute, Vic tokai, THQ, gametek, data east, etc games across NES, Genesis, SNES, TG16, SMS, GameBoy, GBA, and

Yeah, I think with the beating Sega took with their classics collections on the Dreamcast, GBA, and PS2, they realized they couldn’t pull one over on the very fans that idolized their past, and started to pay more attention to quality. It has taken capcom quite a while too. Who knows if games from smaller third

Oh... no... Please not the PS1 version, either the SNES or DS versions. Yeah MM Legacy is a long way from the Anniversary collection that came before it, though still not up to VC emulation. I’m glad VC at least raised the bar! Let’s hope that the many publishers of older titles will measure themselves against the

Nah you’re confused, I didn’t say that. I said it wasn’t going to be guaranteed. In other comments I mentioned developers who were doing it right such as Hamster and M2, but not everyone will be so meticulous.

No, with VC there was a single underlying emulation engine across games of the same hardware focused on accuracy. Now there will be different emulation engines of varying quality per-game or per-publisher, or even different treatments attempting to port the game rather than emulate it, such as Square’s PC Final

Nobody said it did. It’s simply a disappointment.

In the past there have been dodgy emulations of popular games, in the present there is not much on the switch currently, so that’s definitely not guaranteed.

Nothing says it, past examples of third party game emulation releases demonstrate the reality

No Sega Genesis Classics compilation for Switch though :(

No, it wasn’t just the branding, but a guaranteed standard of accuracy and QA, interface, as well as features, for emulation. Now it will be all over the place.

Must be insane to catalog everything and the quality of each item as well, and then estimate the value. I’m having trouble with my collection of only a couple thousand games which I’m contemplating selling. And then what about shipping?

II feel like the experience on the base PS4 is still great and not lacking in any way. On the PS4 Pro the various graphical options make me feel like there’s always a trade-off, and I don’t want to have to make a choice that makes me feel like I’m always sacrificing something, resolution or frame rate or detail.

But the real burning question is where is Dark Souls Switch?

If you break it more then that damage won’t be covered, but if you fix it and then later need Sony/MS/Nintendo to fix something more complicated then that should still be covered instead of their current claims that you would be SOL

Aw, I already have these. I was hoping it would be like... megaman 6 and X3

A patch is merely list of changes that a user could potentially invoke to change the original code, that list does not include the original code. Similarly, if you were to create a list of corrected spellings, which included page numbers, line and word numbers for the location of the word to be changed, for a

Monster Hunter World, and I gave of a good try. Before that it was probably Halo 5.