ghostwize
Ghostwise
ghostwize

It’s not, they said in the hour long report about the demo feedback they would only do it if they could, and it turns out they had a lot of the work fixed already, so they decided to keep fans up to date, and also use it as a thank you to the people who provided feedback.

The priority is not tweaking the demo. They are working on the game and if general changes in gameplay systems occur, the keep the demo updated, which is a cool thing for the end-user. This way, we can see some progress, not on the scenario and story, obviously, but on the gameplay, which to represent is is what the

It’s not like the work on the demo is wasted. It’s just a reflection of the work that goes into the real game.

nah it is a great way to balance and polish bsic mechanics and gameplay features. SE did an absolute outstanding job with FFXIV and player feedback. And they do the same with FFXV. This alone makes me so hopeful about this game^^

This is a good thing. View it as a Beta, instead of a Demo. Because that’s what it is. The Input will be used to improve the “Demo”, and ultimately the game.

If by 3, they mean 6 then no this is accurate.

I don’t think the two are mutually exclusive in a From Software game.

The DLC was the BEST part. You’ll love it if you enjoyed the main game.

Now playing

Meh. . .I prefer mine forged out of real scissors.

I'm normally pretty forgiving with typos (those in glass houses, etc). But man, if I were Square Enix, there'd be only four words I'd make DAMN sure I spelled correctly.

I do that too. If I'm just level grinding in an RPG, I'll mute the TV and put on their Super Mario Sunshine or Wind Waker playthrough. King's Quest and Skyrim are also classics.

The XL ain't that little!

Ah, yes, Activision paid us to talk all about how frustrating Destiny is and how you can pull out your LAN cable to cheese the latest raid boss. Good investment, Activision!

That extreme and kind of inaccurate as well. They tested the servers I closed beta and had them running perfectly up to the weekend before the game came out. The problem is a glitch that wasn't produced until traffic spiked at launch. It was essentially unpredictable. It is unprofessional and really a bummer that

I gotta agree, the handling of the current server issue is one thing , but this is by far the studios worst title to date. They had a whole extra year, and even had the audacity to claim "The game was ready to ship last November" Yet here we are with a racing game severely lacking content, has bad A.I, virtually no

Both great games. You have excellent taste in RPG's sir.

Yes.

This is why you never leave the headline up to a co-worker.

I was playing Rogue Galaxy last year but ended up getting burned out on it. I need to resume playing it, since I did enjoy it, but I think the fluctuating difficulty spikes got to me a bit (was in the mine area after getting Deego).