gfitzpatrick47
Giovanni_Fitzpatrick
gfitzpatrick47

It’s a twofold issue.

Part of her contract had bonuses in place for certain plateaus in theatrical box office that the movie reached. Her claim is that by releasing the movie simultaneously on Disney+, Disney cut into the potential box office and cost her money on the bonuses.

There’s also the issue of what she likely

I agree.

Not being a lawyer but dealing with various contracts which have very strict wording (the health insurance industry), unless something is explicitly granted, or expressly denied/disallowed, good luck trying to argue that the grey area both exists and is in your favor.

Black Widow most likely starting filming

The thing about those bonuses is that, in contracts, there’s usually a variety of stipulations as to how and why a bonus can’t be paid out.

However, something that I think people are missing is this. It’s unlikely that the contract between Disney and ScarJo (or Marvel and ScarJo), would stipulate that the movie would on

Actually, ScarJo probably negotiated a first-dollar gross, meaning that she gets paid a percentage of the gross profit, starting with the first ticket sold. To defray costs, actors (and directors and producers) who do this, usually take lower money upfront. The MCU has been known to do this, most notably with RDJ in

Honestly, I think the issue is less Disney paying up for what might have been, and more avoiding a precedent when it comes to percentages and residuals for movies and TV shows released on streaming services.

It’s hard to delineate with any sort of approximation the percentage of revenues that are brought into a

Just spitballing here.

But it’s relatively hard to quantify for certain streaming services how many people are paying X-amount for any specific movie/TV show, unless the release is done on the streaming service, but separate from the other movies/TV shows. The issue thus far is that companies have been doing the subscri

Their specifications are needlessly verbose, not necessarily exacting.

The dimensions don’t really matter since almost all consumer drives that fit the specifications are in the M2.2280 format (22mm wide, 80mm long).

The storage space doesn’t really matter, since no one is going to spend nearly $1k for a 4TB PCI-E 4.0

I have two Sabrents, both 1TB Gen 3s (one in the M2 slot, one in a PCI-E adapter), and both are near my 5700xt. I haven’t had to check their temperatures nor have I had any instability relating to overheating (or anything from them, for that matter).

Of course, YMMV, but these drives are made to withstand rather high

The issue that they had was that most of the commercially available NVME drives during development weren’t nearly as fast as they required, so there really wasn’t any way, aside from going proprietary (and spending time and money to do so), that they could make it easily expandable.

They’re still expensive relative to

I mean, Mark Cerny and all of the pre-release info explicitly stated that you could upgrade/install another NVME drive, but they wouldn’t be going the Series X route with a proprietary upgrade.

They announced this. It’s not there fault it’s not to your liking and you didn’t read it/hear it/research it.

Most of the NVME drives with the speed requirements that Sony has put into place will already have heatsinks either pre-installed or they come with the NVME drive in the box.

Exactly.

The main reason why the higher end drives have heatsinks isn’t even necessarily the speed, but rather the fact that people who need those speeds will be using them rather consistently, and the fact that M2 slots on a motherboard are usually right near other PCI-E slots which hold the GPU, which is hot and

The issue is that the NVME manufacturers or Microsoft now have to design an adapter for one specific case usage, the Series X. MS partnered with Seagate because doing things proprietary is expensive and time consuming. So unless Seagate or Microsoft wants to make an adapter, MS would now have to convince the other

The only reason I can imagine for why they’d need a heatsink is two-fold. 1. If the games necessitate the near constant running of the drive at nearly full-speed while playing. 2. The PS5 has poor cooling and ventilation.

It’s rare for a NVME drive to need a heatsink unless #1 is being done, so I think this is simply

Sony has been touting the high speeds since Cerny announced the specs of the console, and even if they allowed for external SSDs, it’s doubtful they’d allow you to play PS5 exclusives (which supposedly need the high-speed SSDs) directly from the external drive.

There’s also the issue of connector/adapter. To get those

Installing a M2 NVME drive is very simple, and requires less physical wiring than HDDs or SATA SSDs, but it’s rather small so having some proprietary connector or vessel to hold it defeats the purpose of the small size. Microsoft, looking at the size of theirs, did a great job at making it very small, but at the cost

Honestly, compared to the speeds of a HDD, the average user won’t be able to tell the difference while gaming.

You’re literally talking milliseconds, and even then, the speed benefits that Sony tauts are only noticeable relative to the PS4 (or someone who hasn’t gamed on any SSD, let alone a NVME drive), and truly,

One of the things I told people after Cerny announced the speeds necessary for outside NVMEs to work was that, at the time, drives at those speeds weren’t readily available, and those that were at reasonable sizes (so 1tb), were well over $200. Right now, a cursory search on Newegg shows a smattering of 1tb drives

This is actually relatively simple for anyone who deals with desktop PCs.

The different sizes listed, for all intents and purposes, are stated for the sake of being thorough, but in reality, almost NO ONE is going to have or acquire any M.2 NVME drive in a size that isn’t a M.2 2280. That is the size the vast majority

Some dealerships have policies where new cars purchased from them get free gas refills whenever you take them in for required services.