LOL. You're right. Silly me.
LOL. You're right. Silly me.
This is such bullshit. Over the past five years there's been a great number of games with really inspired art direction, which just helps the game's narrative. In some cases, the game's aesthetic is so overwhelming you just wanna stay there.
That's it?
There was a big change in direction from Assassin's Creed to Assassin's Creed II. Focuses and approaches were different, especially from the storytelling perspective, though a lot of things changed gameplay-wise as well. What made you do this shift in direction? (I stopped playing AC after ACII myself, to be honest,…
Also, you say that every console will come with a developer kit. How exactly will that work?
What makes me most concerned about the Ouya is the fact that most consoles offer us "killer apps" that stand alone in making our purchase worth it, and our money "well spent". For instance, the Uncharted series alone made my PS3 purchase worth it; same with Mass Effect for the 360. Do you think there will be some sort…
Valve, the carbon-molecule of the game industry, re already adopting this model.
What's so brilliant is that people actually think Molyneux did this. Because it actually seems like he did.
Have you ever published a game based purely on its artistic potential, or on how it might impact the medium, but pretty sure that it won't make a whole lot of money?
Test post. I'm pretty sure my posts never get published on Kotaku, for some reason. I've never been able to see them after posting. To confirm this, I'm gonna do the following: If anyone can see this message, email me to linceed@gmail.com, please.
This is a great concept, and I really enjoyed watching the video, though I would suggest a couple of tweaks to the game in order to avoid it being broken. For instance, it's a fairly straightforward victory strategy to just take your own portal, slash through the enemy's defenses, since portals can't be eaten, and…
"This video is private."