“I don’t understand why games need to be improved and want them to look the same year after year.”
BTW, you’re still playing a game. And the mods are that. A mod. It’s optional. Stop crying.
“I don’t understand why games need to be improved and want them to look the same year after year.”
BTW, you’re still playing a game. And the mods are that. A mod. It’s optional. Stop crying.
I don’t want to watch a movie, but I’d sure like to play a game that looks like one. A science-fiction or fantasy setting that looks real? With world-building and attention to detail to match? Yes please.
With a lot of games, I agree with you. But with a game like GTA5, that aimed to represent a real-life city, it’s pretty awesome.
To be fair, his data is only based on usage rates over the course of a week, and only rates at the highest level of play. For the vast majority of Overwatch’s user base that data means essentially nothing. He even says in the article himself that his data is very subjective. He also mentions that there were very few…
You ok?
You mean I cannot get a 2TB SSD, carefully wrapped inside of a $400 white box, for half what I would pay for the SSD elsewhere?
Are you on drugs? That’s a regular ass HDD. Nobody is putting a fucking SSD in a console to sell at retail.
Wow. These people are frighteningly out of touch.
An 86 means you’ve played roughly 100 hours, which is far less than 300.
Lmao I love how instead of answering the question at the bottom you just attempt to insult me xD
R6S the e67 error that ran crazy for months... even after patches “fixed” the issue (yet it didn’t, it turned into another E error”
R6S has collision issues where you can kill others by shootting their body parts when they…
I was about to write that changing the story from scratch so late in the production never happens in movies. And if story is to become better in games they have to have a better construction within game development.