The hair of Final Fantasy characters is more excited then we are at this point.
The hair of Final Fantasy characters is more excited then we are at this point.
"Please be excited."
"Undead have the right of way...sir....SIR..ohhhhh.."
*Gif from Vigilance on GAF
These games have an incredible amount of depth in their story, it just isn't explicitly explained to you. You have to do the research and finding of the story yourself, which to some including myself is a much more rewarding experience. Check out EpicNameBro's lore series of YouTube videos if you are interested.
You say that like its a bad thing. Dark Souls with tweaks to the negative sides and slight embellishments to the positive sides would still be an amazing game. You don't really let graphics get that far in the way do you?
Right - a lot of people wonder why he took so little damage when hit (but still easily died). I say you could take one look at his friggin Health and Stamina bars that are halfway across the screen and know why.
The HUD fades away into minimalism when not in use. Looks like they are incorporating some of the better mods/ideas much like Bethesda has.
I think having everything sped up makes it look like things have less weight to them as well.
I remember saving and quitting after every bad shot in Mario Golf for the Gameboy Color, since if I remember right it started you at the previous shot or at the start of the hole.
"I've...almost...got it...I know there's something in here! - Oo think I got it...its squishy." - James Sunderland
If the Nintendo vitality sensor became a thing, I imagine it wouldn't be long before monitoring your vital signs during a bowel movement was immensely important.
With a little elbow grease and some free time, you too can take an original starship idea and turn it into another Star Wars fighter.
Reminds me of this HL2 comic when bloom was added.
As you can see here...this, this, and this are things you will turn off to run at a decent framerate on your aging computer.
TB gets respect from me for recognizing something that needed a closer look (and listen) and making sure to highlight it with some great footage even if its not something he normally does. This video is the best footage I have seen of the game.
This is a must-see. It was nice of TB to go out of his way to get great footage of it.
From the playthrough of the demo I saw, the voice inside the Transistor takes on the role of Rucks the narrator from Bastion. He will comment on whatever you are doing, from the way you attack to the places you look at first in the environment. I feels more conversational than the previous game.
I watched the non-commentated demo playthrough from TB and that's actually a good word for it. Between Logan Cunningham's commentary, the visual style, and the music design, its got that smoothness to it like if you pictured a smoky club from a noire film.
I should have known this was coming when I saw an ad for the review before I clicked on the review.
Agreed. Slideshows are almost as shady as exclusive reviews.