I can maybe see what they mean by the textures, but as to art direction there is no resemblance. Water doesn't mean Bioshock.
I can maybe see what they mean by the textures, but as to art direction there is no resemblance. Water doesn't mean Bioshock.
Fair enough, and I have enjoyed games with much worse stories (and I loved Deus Ex and DMoMM). I don't really know why it set me off - could be getting tired of cliche, or maybe it was the burrito.
I'll own up to my mistake, but had you not had that information beforehand (I even mentioned I had read about the game earlier but forgot this) would you jump to the same conclusion? I admit I was feeling really cynical after watching another pre-recorded Konami show.
You still expect honest gameplay from trailers? We will see if there is a floor demo maybe.
Oh you know they had a thing going on. Of course Bethesda could be playing on expectations of predictable archetypes and twist that around on me. I'd nod my head in respect if it were so.
I feel as though I know a lot more about the game from simple press releases than from seeing anything in that video. The video showed off a lot of the art style no doubt, but as far as gameplay goes it actually presented itself as much more bland than the magazine articles and such did. There is a knife and a lot…
You didn't play Dark Forces or Battlefront?
Homer: "You live in my house boy you do what I say! Now...butter up that bacon."
Any excuse to eat donuts is fine with me. Actual donuts that is - no Krispy Kreme. That stuff is gross.
Apples and Oranges. You did read the "cosmetic only" part right?
Everyone keeps saying it looks like Half Life. I thought it was common knowledge by now that the same art director (Viktor Antonov) who worked on Half Life 2 is indeed working on this.
More than GFWL, more than the DLC content, more than PC specs, I am hoping this DLC in some way brings a balance patch to the core game itself.
Haha, there are still plenty of rares I have never seen.
LitFuseFilms has made some awesome machinimas over the years, and they were duly rewarded by being hired by Bioware to work in their cinematics department. The only sad thing about that was that the machinimas stopped coming out.
The strange thing about Blizzard's big games is that if you were to just look at the online community - the forums and fansites - it would look like the worst possible environment you could ever be in. Then you actually play the game and everyone you run into is usually having a good time and are pretty friendly.
You took one quote from the whole article and used it to drag an issue that has nothing to do with it here. Show some respect for a dying man and agree that we all wish we could have friends help us through adversity on a scale like this.
I got to meet him and take a picture, etc. at the first performance of Video Games Live. Cool guy - but then again everyone who was there was. After the show all the composers and other industry insiders sat around in a room and signed autographs and answered questions.
I hope its a teaser for the 2012 Konami Press Conference, where all the horrors of the occult become made flesh and stalk the Earth.
Its actually quite fascinating to see the mass hysteria about this and similar issues. The fact that the big gaming media sites report on it only compounds the crazy.