gameproblems
gameproblems
gameproblems

Looks great. I most look forward to the difficult sections. Looks like fun. Sonic hit a wall or 2 and stoped dead in the video. Reminds me when I picked up a PS2 Sonic collection just for kicks and wow, I was constantly hitting walls and such, not the speed run of a game I remember, didn't even seem a speed run

lot o tiger tiger tiger tiger going on @ round 1:30-

I am very interested how games are made after reading this. I thought maybe a bunch of coders sat around computers making stick figures dance and the rest of the development made a game around that character movement and made it pretty and bug less later. With what he just said, I really have no idea now.

Ok, ok, bacon? I am not the most stringent when it comes to seriousness in my shooting games, Socom: Combined Assault had easter egg sausages, I liked the Ratchet and Clank series, but come on, you make a shooter game called Monday Night Combat and @ 6:26 a guy takes a rocket from a huge mec and doesn't die. 1st

Last thing gamers need is shit that doesn't work.

KoF XII has a voice over that says select the odor. As in smell not order.

I now know what PSX means.

Holly shit! That's f*$@king stupid.

@hatmantc: Demo = yes. They do a podcast called Zipline at Socom.com and there will be a demo as stated in Zipline 4 or 5.

A year of gaming tweets 2009 2010 redo. Easier to read and categorized. Don't know the numbers behind the words but the PSP is pretty small next to PS3, same as DS and Wii.

Could proly get a few more in if you wanted to, Daily Show coming on, neck hurt, enjoy, easier read me thinks.

@gameproblems: Oh! And in Tekken players live off knowing what your characters moves are, so they can counter, of course pros just need to see any opening and attack, but characters having more varied and powerful attacks, and little slaps and pokes to stop incoming attacks the better. With SF characters only having

@Toasticus: Well stated, I clearly have no idea about SF and now I do have a clearer understanding of the moves and techniques. When I played it I wasn't able to do a majority of the moves accuratly, and I got frustrated with the basic punchs and kicks. SF is very restrictive in this sense, in my opinion, and I

This seems to fit the inspiration image.

@Toasticus: Proly true, but I was just trying to say they are different types of fight games. And Cammy has a Hyduken and Guile has the flash lighting bolt, and if you think about it SF is not a kick punch combo game, it is a single strike game, hence super special moves, and I don't know much about all them moves, I

@yarvenclog: If the characters each have round 20 moves and one of them is a fireball, well, it is easy to say they are similar. It is sort of stretch though with Cammy and Guile, but the bigger picture is what I was going for. Take someone who never played SF 4 and have them play with these characters and they all

Tekken X Street Fighter could be good or EPIC. But SF doesns't have enough characters really. Ken, Ryu, Dan, Akuma, Guile, Sagat, Cammy all the same moves essentially. Dhalsim and Fei Long would be interesting additions though, Blanka not so much and Tekken already has an E.Honda character and a Zangief and a

@Tendou Souji: What about playing HORSE with Larry Bird? Off the wall, over the rail road tracks, etc...